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Re: Whare are you from?
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And that having a demo be long enough to hook them, but then force them to pay twice as much, before they maybe decide that they dont like it, is a tactic that will gain you more paying customers than you lost? |
Re: Whare are you from?
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And that having a demo be long enough to hook them, but then force them to pay twice as much, before they maybe decide that they dont like it, is a tactic that will gain you more paying customers than you lost?</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">My goodness, you're a grumbly young lad, aren't you? That was an oddly angry note. I should start off by pointing out I'm just a humble Editing Parrot, not an employee of Illwinter or Shrapnel. I don't want to misrepresent myself. I also shouldn't be mistaken for anybody with even the vaguest connection with the economic side of the game's development. I also have no idea how many people played the demo, bought the game (well, except that I think Kristoffer mentioned it in another thread today), or have any idea how many people stuck with the demo instead of buying the full game. My post was intended to provide some info on the direction the demo is apparently taking, especially because somebody had expressed a hope that a thirty-day limit was not a part of it. As far as "hooking" people, I think the demo is long enough to show people what the game has to offer and let them make an informed decision for themselves. When it comes to not replacing the full game, well, should it really be expected to? People deserve something for the money they pay and Illwinter deserves something for the work they've put in on the game. (And just in case anybody is wondering, none of that money is going to me; I'm asking for nothing more than a great finished product for all the editing, beta-testing, and my trying to help out in this forum.) I didn't say a word about the demo being limited in any way aside from a turn limit. I firmly believe people will be satisfied with the amount of game play the demo offers, and since it will be public sooner or later, those are words I am obviously willing to stand by when everybody has had a chance to judge it for themselves. |
Re: Whare are you from?
[quote]Originally posted by Psitticine:
My goodness, you're a grumbly young lad, aren't you? [quote] Heehee. Thank you for that. Not sure if you noticed the where I seem to be the oldest person here. http://forum.shrapnelgames.com/images/icons/icon7.gif Quote:
But the demo allowing full play was a point that made it easy to get people to try Dom 1 in the newsGroups. I think the Dom 1 demo was adequatly limited that it got people to buy the full Version if they liked the game. There werent alot of demo MP games running. Quote:
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Re: Whare are you from?
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But the demo allowing full play was a point that made it easy to get people to try Dom 1 in the newsGroups. I think the Dom 1 demo was adequatly limited that it got people to buy the full Version if they liked the game. There werent alot of demo MP games running. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I can see your point about full play, and I’m definitely not trying to argue against that in any respect. My perspective is that I think the new method will allow more and freer exploration of the game than a 30-day limit. The turn-limit isn’t a one-time affair (and I think this is something I haven't expressed very well.) You can turn right around and start game after game, trying out different options to your heart's content, without any restriction save for not being able to play any given game forever. There’s quite enough time for players to get up into the more powerful spells and such, and when it comes to content, there weren’t any differences between the full Version and the beta-demo. It is also generous enough to allow you to at least reach the endgame on a smaller map, and quite possibly even win if you are good. It really affects play on larger maps more than anything else, and while that’s not to say large map play isn’t important, I think it is also important to note that those are more often used for MP play, and PBEM games are more likely to be truncated by the time-limit than the turn-limit. One thing that’s coloring my view is that I’ve had 30-day shareware expire on me before I’ve had a chance to really take it through all its paces, so I think I’d feel more limited in terms of exploration and trial ability with the time-limit than the turn-limit, but that’s obviously a personal thing and nothing I can really support with hard facts or statistics; its just the way things feel to me. Quote:
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I'm fairly new to Dominions, having been invited to join the beta-test and do the text editing based on my previous experience with Shrapnel. Still, I really appreciate a literate and intelligent game that really challenges me and am extraordinarily pleased to be a part of this project. Quote:
(Another post-read-through tack-on: something to keep in mind is that I don't have any info on the beta beyond what has been posted here and the trial of the beta-demo earlier. For all I know, it could actually turn out that they've already decided to go back to the time-limit. Maybe somebody from Illwinter or Shrapnel can confirm the plans for us.) |
Re: Whare are you from?
There will be a turn limit on the demo. Shrapnel wanted a more limited demo than it was in dom 1, with a mechanism like the turn limit. Whether or not this is a good decision I have no idea, but all things concerned I trust shrapnels business sense over ours anytime.
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Re: Whare are you from?
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I thought you totally went the right direction before. If it had been full featured and allowing full games but not multiplayer games, then many would have stayed with the demo. If it had been limited play either by days or by turns, many would not have been hooked (it took a while to get past the interface). If it had been shareware, many would never have sent in the money. By allowing everything, but not allowing the full exploration of ALL of the strategys in the game, I think you had hit on the perfect arrangment. People felt you were nice for allowing full games. But I think most people who could afford to buy the game probably did it. Thats the impression I had in the newsGroups anyway. Maybe its because they were in the newsGroups and we could keep telling them to get past the interface problems. The reason for "play awhile, now pay for it" demos is the concept of "just enough to hook them". Sure its standard. In fact it makes total sense for a lot of games. Any game where you play it and then you are done, this would be the only way to go. Games with no replayability, or games that people get tired of and delete, you would have to go that route. Oh well, as Im famous for saying (way too often) everything has its pros and cons. You are with Shrapnel now so your pricing is more standard, your demo will be more standard, hopefully there will be some standard marketing, maybe some boxes in stores? I better back off now. Wont do me any good to stay on your good side and anger the publisher. |
Re: Whare are you from?
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Less than 20 will be ridiculous, 30 would allow for some discovery of the game, 40 or more would even allow to finish small maps ... Did you decide about this ? |
Re: Whare are you from?
I can't remember the exact limit in the demo-beta, but it was somewhere between 40 and 60 turns. It was definitely enough to get into the endgame on a small map, and winning would certainly be possible.
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Re: Whare are you from?
A 50-turn, unlimited demo seems fine with me. It would give a better feel for the game than the current limited demo, in my opinion (where a lot of things seem uncounterable, and a lot of nations seem unbalanced, because the counters are off-limits unts or spells).
I think it is a good decision, as long as the turn limit is high enough to see the late game on a very small map. While giving a better feel for the game, it would less possible to use the demo as a total replacement for the retail game, since people would not really want to start serious MP games that they could not finish. In SP, while every map would be playable, only the small or very small ones would be worthwhile to consider starting a game on. -Cherry P.S. Although personally, if it were me, I would also make three of the nations off-limits in the demo - probably 2 of the old nations, and one of the new nations. [ October 08, 2003, 16:50: Message edited by: Saber Cherry ] |
Re: Whare are you from?
Research is still limited to lvl 4 in the demo. But all nations have access to all thier troops.
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