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Re: A question about bless effects
Pangea certainly has White Centaurs and Dryads but I meant "troops" as in "not leaders". They'd have to be new to Dom II.
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Re: A question about bless effects
White Centaurs are not commanders anymore, they are sacred Centaur Warriors (also a new unit). Instead Pangaea has Hierophants (same as White Centaur before).
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Re: A question about bless effects
How about blessed effects for Unholy troops?
Ermor of Dom 1 gets the very good unholy knight, and it's the only nation who can afford an uber pretender. It'll give them huge advantage of blessing in Dom 2. So, are the unholy knights in the Ashen Empire theme of Dom 2 blessable? |
Re: A question about bless effects
2003-01-29
* Unholy undeads got their blessing removed every turn, fixed. * Heavy music didn't always stop between battles, resulting in too much music. * More generous strategic move system. I'll let the Dom II progress speak ma' words... |
Re: A question about bless effects
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Re: A question about bless effects
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It could make the knights of the Ashen Empire theme quite dangerous. But it'll all depend on how fast they're generated in the castle. |
Re: A question about bless effects
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It could make the knights of the Ashen Empire theme quite dangerous. But it'll all depend on how fast they're generated in the castle.</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">1 per 1 candle in the castle province? Otherwise the mechanic could be pretty much the same as in Dom I, whatever the mechanic is... |
Re: A question about bless effects
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also, in Dom I bless effects were applied to priestly commanders. Is that the same in Dom II? If so, the effect I'm asking about would be an even bigger liability. |
Re: A question about bless effects
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also, in Dom I bless effects were applied to priestly commanders. Is that the same in Dom II? If so, the effect I'm asking about would be an even bigger liability.</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">As long as you have not been damaged there is no chance that you will go berserk, unless someone cast the spell growing fury. After you have been blessed you behave like any other unit with the berserk fx. |
Re: A question about bless effects
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also, in Dom I bless effects were applied to priestly commanders. Is that the same in Dom II? If so, the effect I'm asking about would be an even bigger liability.</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">As long as you have not been damaged there is no chance that you will go berserk, unless someone cast the spell growing fury. After you have been blessed you behave like any other unit with the berserk fx.</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Thanks for the reply Johan. I was confusing the regular berserk thing with the effect of wearing a berserker pelt - which wouldn't have been pretty. However, it still seems like it could be something of a liability, if your opponent is able to get at you with even 1 point of damage you're out of the spell-casting/missile-firing, etc. game. Seems like spells like 'Swarm' could be used to great effect here, or black hawks - they won't kill much, but they could cause your opponent's sacred archers to run into the arms of your waiting heavy infantry... Of course, I have yet to see how it will play out - it suppose if it were a problem the betatesters would have come across it. [This makes me think of a different question - but I guess I'll start a new thread for that one.] [ October 18, 2003, 18:45: Message edited by: st.patrik ] |
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