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-   -   Have you ever been Experienced? (http://forum.shrapnelgames.com/showthread.php?t=1653)

Will March 25th, 2001 07:13 AM

Re: Have you ever been Experienced?
 
In my experience, SJ is right. You either get the ship bonus or the fleet bonus, whichever is higher.

Experience for ships, I'm not exactly sure how it's calculated. I do know that you CAN get experience from seeker damage done, I know that I would get 1% experience when destroying an enemy dreadnaught, destroying about 20 large fighters, or about 40 seekers... This is all based on memory, so don't quote me on that.

Fleet experience, I believe, is gained when you use your fleets as fleets... IE. If you have two ships work together to destroy a target. So, when ships cooperate, the fleet experience goes up.

Marty Ward March 25th, 2001 06:22 PM

Re: Have you ever been Experienced?
 
I build a lot of AAA ships and find that they reach legendary status very quickly, especially against races that are heavy fighter Users. Do you think this is right? My feeling is that fighter and sat kills should not count toward experiance, as the potential number of targets is so great.

Suicide Junkie March 25th, 2001 06:35 PM

Re: Have you ever been Experienced?
 
Legends can be made by either defeating a single great enemy, or a small army of light units.

My LC should be just as famous for defeating the alien Dreadnaught as for fighting his way home through a thousand fighters.

(Note that legends get blown outta proportion: it was only a battlecruiser, and a hundred fighters http://www.shrapnelgames.com/ubb/images/icons/icon7.gif)

DirectorTsaarx March 26th, 2001 04:46 PM

Re: Have you ever been Experienced?
 
I think Fleet Experience is an average of the individual ship's experience.

I haven't noticed that the fleet experience has ever been applied, even when it was higher than a ship's experience, but I may not have done enough testing on that.

BTW - the MM website states that the ship and fleet experience SHOULD be additive; I'll report the possible bug...

Suicide Junkie March 26th, 2001 06:51 PM

Re: Have you ever been Experienced?
 
Fleet is definitely not an average of ship experience. Although it may be the sum of the experiences of the fleet divided by the number of ships at the time the experience was gained.

Take an experienced fleet, add a base to the fleet, then remove all the ships. The base now gets the 50% legendary fleet bonus, and even though it's just an orbital factory, enemies have a -50% chance to hit it http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Try giving your enemy a stack of unarmed fighters, then attacking with PD ships to gain experience http://www.shrapnelgames.com/ubb/images/icons/icon7.gif with a legendary ship & fleet, you can retrofit to nearly invulnerable beamer ships.

mottlee March 26th, 2001 08:00 PM

Re: Have you ever been Experienced?
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Marty Ward:
I build a lot of AAA ships and find that they reach legendary status very quickly, especially against races that are heavy fighter Users. Do you think this is right? My feeling is that fighter and sat kills should not count toward experiance, as the potential number of targets is so great.<HR></BLOCKQUOTE>
I have been using "AAA" ships a lot I have not looked at there level (till now) to see though I do try to put at least 1 per fleet works out great too http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif


Beck March 28th, 2001 05:06 AM

Re: Have you ever been Experienced?
 
Experience should be based on either ship class or preferably construction cost of the item destroyed. A fighter or missile should not garner the same value as a baseship as is the case now. Anytime everyone and anyone as a large number of anything it is an indication of a problem. To be developing strategies built around how easy it is to get a legendary fleet is enough of an indication that this needs fixed for me.

Suicide Junkie March 28th, 2001 05:17 AM

Re: Have you ever been Experienced?
 
I think the number of hits you score (and maybe absorb) is involved, so a baseship woud be worth plenty of experience.

if that's true, then using Bigass WMGs (one shot-one kill), would get you less XP than using Meson bLasters (pepper them with pebbles).

Baron Munchausen March 28th, 2001 05:27 AM

Re: Have you ever been Experienced?
 
Also, if someone hasn't mentioned it already, you should only gain experience for destroying ARMED ships. Another very easy way to build up huge experience levels is to sit your ships on a warp point into a system where the AI wants to colonize and pick off the colony ships as they stream in. Rarely is the AI focused enough to send more than a few warships at a time to clear out the path to the desired planets.

Ideally, there should be a player settable "tonnage to gain 1 experience" setting in the settings.txt file. Of course, you should never gain more than 1 percent per ship in any case, but being able to specify 20000 tons destroyed to gain a point of experience would be nice. "Legendary" ships would become much more valuable.

[This message has been edited by Baron Munchausen (edited 28 March 2001).]

Suicide Junkie March 28th, 2001 07:42 PM

Re: Have you ever been Experienced?
 
Umm. 20,000 tons per XP?

A frigate weighs 200,000 tons.
And colony ships weigh lots. 300kT?

How would this work?


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