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Re: Why not two of same nation in game?
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Re: Why not two of same nation in game?
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Re: Why not two of same nation in game?
It's funny, but even though I can't really think of a good reason why there shouldn't be more than one of the same nation in Dom II, I still kind of like it that you can only have one of each nation.
What are the main reasons why this would be a desirable idea for people? *edit - BTW I love the idea of mystery opponents. This would be a really great fun option to add. [ October 21, 2003, 23:39: Message edited by: st.patrik ] |
Re: Why not two of same nation in game?
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Re: Why not two of same nation in game?
I would have liked to have seen a nation being used more than once in a game....especially since there are now themes that even diversify the nations themselves....
but, i guess the devs also wanted more than 1 nation begin used also....i guess.... |
Re: Why not two of same nation in game?
I suppose if you were getting tired of the game and really wanted to you might try and mod a nation to be a rebel Version of another nation. Whatever you couldnt quite shift could become the storyline about why those are variants in the one group.
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Re: Why not two of same nation in game?
could be done (with some work around) with a small utility which would modify the script file of a map.
I have made an utility for Doms I (DFC, you can grab it on Sunray's site), and intent to upgrade it for doms II, with some scripting features. |
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