![]() |
Re: Map Making Options and Single Player
Quote:
|
Re: Map Making Options and Single Player
Quote:
|
Re: Map Making Options and Single Player
I see. Very randomised so, thats must explain why many mountains were pretty low on resources.
I have noticed a thing too, the sites which give resources dont give their full amount, even at 0 unrest (dont know if it is taken into account). How can it be? just checked again a pbem game : I have a mine of superior iron (+25 res), 0 unrest, but still my province only produce 15. Is it because without castle the resources from sites are halved too? |
Re: Map Making Options and Single Player
2 questions about the map editor:
will it be included in the demo? will a .map parser be included in it, or is it still plain text edit? If yes, will this parser let us modify/add/suppress any kind of entries, or will it be restricted to very specific purposes, like generating a list of #neighbour (eg) without typing them in the text file? [ October 26, 2003, 19:13: Message edited by: Pocus ] |
Re: Map Making Options and Single Player
Regarding resource sites: they are probably halved.
No ingame mapedit in the demo. Mapediting allows you to click on neighboring provinces instead of writing the #ne...etc (Is that what parsing is? - not familiar with the term, please enlighten me http://forum.shrapnelgames.com/images/icons/blush.gif ). |
Re: Map Making Options and Single Player
parsing a .map file : browsing the file and understanding his content/data structure.
so if I understand well, there is no utility which can show the data structure of a .map file in a more friendly manner (with controls, boxes, drop down list, etc.). as I'm developing the utility which can modify some of the attributes of a scenario file (randomly giving additional starting provinces, etc.), I will perhaps add some features which enable the end user to change or get statistics on some other parameters of your file format (changing the title, naming provinces, knowing how many prov are scripted etc.). I would not like to reinvent the wheel, but if you have not made this utility, I can see what can be done. |
Re: Map Making Options and Single Player
I believe it would be a good idea to make a screenshot of the mapedit. Hmm, there are probably some other screens that should be shot as well. http://forum.shrapnelgames.com/images/icons/icon7.gif
|
Re: Map Making Options and Single Player
Quote:
However the map editor is restricted to terrain editing and you cannot use it for scenario creation, like adding mosters or special starting positions. I hope this clarifies what the map editor can and cannot do somewhat. |
Re: Map Making Options and Single Player
Quote:
|
All times are GMT -4. The time now is 09:04 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.