![]() |
Re: Some minor UI gripes
What I don't like about the r-click is that when you r-click to exit, but your cursor is ontop of some thing with a pop-up you get the damn pop-up.
Its better now (Dom2) than it was. Its not that hard to step on esc, believe me after a few hours of game play you probably won't even notice what you're doing http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Some minor UI gripes
Quote:
|
Re: Some minor UI gripes
Heh, keyboard commands? You mean like when it says enter god name they want a little keyboard on the screen so that they can click on the letters ala the arcades? http://forum.shrapnelgames.com/images/icons/icon12.gif
Hotkeys is one thing, the use of 'esc' as a general back up or close window is so ingraned in every computer game I've ever played I can't see it being lumped in with hot keys... http://forum.shrapnelgames.com/images/icons/icon12.gif One handed gamers indeed! I don't care about catering to the minority, just get a damn prostethsis already!!! http://forum.shrapnelgames.com/images/icons/icon12.gif PS. If my sense of humor leaves you flat, grow the hell up http://forum.shrapnelgames.com/images/icons/icon10.gif PPS. No one handed gamers were injured in the posting of this post. PPPS. They may have been injured upon reading it though... http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Some minor UI gripes
Quote:
Since you can order your commanders to search, patrol, research, etc. within a few seconds (using S, R, X, or other keys) it is logical choice to get used to those shortcuts since they save you time, clicks and make game even more enjoyable experience. After that you won’t care about ESC, trust me (been there, done that http://forum.shrapnelgames.com/images/icons/icon12.gif ). Just some tips on UI here. You can group your commanders by left clicking on them and holding CTRL at the same time (ungrouping works same way). Grouped commanders can take orders together, like move, search, research, patrol etc and makes it much easier to make conquest armies combined of standard commanders, priests and mages. Another one is that when you select commander, all shortcut commands will apply to him only (or them if it’s a group). However, if NO commander is selected just placing mouse over one of them and using shortcut will set that order for him (saves you a click). Example: You want your mage to research spells. Method 1 is to select him (left click on him) and press Shift+r, which will give him research command. Method 2 is make sure you didn’t select anyone, place mouse over him and press Shift+r. That will also give him research order. Method No. 2 is much faster and easier so I warmly recommend it. |
Re: Some minor UI gripes
Quote:
As for my gripes about the UI: All screens in the game are exited by the "esc" key, except the battle-view which is exited by the "q" key. Let "esc" also exit that. Have to exit a report screen to open a new report screen. To look at two report screens I first have to press Fx for the first one, then escape to return to the main screen, then Fy for the second one and finally escape once again to return to the main screen. What I _should_ be able to do is to press Fx to go to the first report screen, Fy to switch to the second and then Esc to return to the main screen. "Exit" buttons as the Last element of a scroll-list. You should never have to scroll to find an exit button. The "Dominions candles" just doesn't give me the same quick overview as the "grey-scale map" did in Dom I. I'd have preferred to have some kind of translucent overlay on the map to show the dominion (and also things such as unrest, provinse defenses and tax-levels.) Incidentally (as I don't have a working copy of Dom2 at work) is there any way to select a region using just the keyboard? I.e. not having to first point and click on it with the mouse. |
Re: Some minor UI gripes
I heartily agree with Leif's suggestiosn, especially for the Dominions effect view : the candles are not that informative - at least they sghould have a number beside them - and the Dom1 shading was very clear.
Also, the more I think about it, the more I'm convinced that instead of a rather clumsy mix of buttons (that obstruct map view), submenus, mouse maneuvers and keys (that are not intuitive), the game would benefit greatly from a simple vanilla top menu bar (File/View/Orders/...) with dropdown submenus that will give new players COMPREHENSIVE info about the available functions/orders/features... http://forum.shrapnelgames.com/images/icons/tongue.gif These menus are maybe out of date for games since some time, but if Dom2 could only have an interface as clean as Civ2 it'll be a big step forward http://forum.shrapnelgames.com/images/icons/icon12.gif ... [ October 30, 2003, 12:26: Message edited by: PDF ] |
Re: Some minor UI gripes
Quote:
As for my gripes about the UI: All screens in the game are exited by the "esc" key, except the battle-view which is exited by the "q" key. Let "esc" also exit that. Have to exit a report screen to open a new report screen. To look at two report screens I first have to press Fx for the first one, then escape to return to the main screen, then Fy for the second one and finally escape once again to return to the main screen. What I _should_ be able to do is to press Fx to go to the first report screen, Fy to switch to the second and then Esc to return to the main screen. "Exit" buttons as the Last element of a scroll-list. You should never have to scroll to find an exit button. The "Dominions candles" just doesn't give me the same quick overview as the "grey-scale map" did in Dom I. I'd have preferred to have some kind of translucent overlay on the map to show the dominion (and also things such as unrest, provinse defenses and tax-levels.) Incidentally (as I don't have a working copy of Dom2 at work) is there any way to select a region using just the keyboard? I.e. not having to first point and click on it with the mouse. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Do you want any of this posted on the "MASTER LIST" of suggestions? It's a full list of all the issues that people have brought up, requested by Kristoffer. I think some might be on there, but go here and post a reply if you want stuff added. |
Re: Some minor UI gripes
I wholeheartedly agree with Leif_- when it comes to the translucent overlay - in particular when it comes to the dominion, but also other types of information (including, of course, actual territory).
|
Re: Some minor UI gripes
You can zoom to a province with the keyboard by typing # and then the province's number. The province numbers are in parentheses next to their names both on the map itself and in the Nation Overview screen.
|
Re: Some minor UI gripes
The esc key really doesnt cause that much trouble, although I would like my right click too, and being able to directly Fx between say, magic research and gem income would be nice too. I often forget it doesnt work and try it anyway.
But in general the UI is very easy to operate. I go around hitting r,b,t,e and shift clicking like nobody's business. http://forum.shrapnelgames.com/images/icons/icon10.gif And the ctrl-1 through 9 to save order setups is really nice too. |
All times are GMT -4. The time now is 01:13 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.