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-   -   Dominions II Bug Thread (http://forum.shrapnelgames.com/showthread.php?t=16593)

Kristoffer O October 30th, 2003 04:52 PM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by Nagot Gick Fel:
If I understand his description well, the God of Fertility is supposed to increase growth in the province he's in, or maybe even in all his dominion? Yet I didn't notice any pop increase with growth 0. So is it another bug, or how is this bonus supposed to work?
<font size="2" face="sans-serif, arial, verdana">He gives extra supplies. From his cornucopia. I'll check out if there is another effect, I do not recall off hand.

Edit: There is no effect but the supplies, the description is just fluff.

[ October 30, 2003, 15:07: Message edited by: Kristoffer O ]

apoger October 30th, 2003 05:11 PM

Re: Dominions II Bug Thread
 
Quote:

. I'll check out if there is another effect, I do not recall off hand.

Edit: There is no effect but the supplies, the description is just fluff.
<font size="2" face="sans-serif, arial, verdana">I did some testing on this as well, and concur that there is no extra effect.

The fertility lords text description is VERY confusing and the reference that implies that he aids growth should be removed.

Saber Cherry October 30th, 2003 06:38 PM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by apoger:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">. I'll check out if there is another effect, I do not recall off hand.

Edit: There is no effect but the supplies, the description is just fluff.

<font size="2" face="sans-serif, arial, verdana">I did some testing on this as well, and concur that there is no extra effect.

The fertility lords text description is VERY confusing and the reference that implies that he aids growth should be removed.
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">No, it should NOT be removed - it should be implemented! http://forum.shrapnelgames.com/images/icons/tongue.gif That would be awesome, and I'd probably pick him in that case.

-Cherry

PvK October 30th, 2003 06:50 PM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by Chris Byler:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by PvK:
* The images of magic items on my computer are wiggly - every six pixels rows or so the image wiggles one pixel left or right, so all the swords and spears appear wavy, etc.

<font size="2" face="sans-serif, arial, verdana">Hmm, doesn't look that way on mine (Win XP Pro). What OS are you using?
...
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Win98SE, but I figured this one out. I had the "filter quality" video preference set to "None", in an attempt to improve frame-rate. It actually has no effect on my frame-rate, and when I turn up the filter quality, the wobbly swords smooth out nicely.

PvK

Saber Cherry October 30th, 2003 08:18 PM

Re: Dominions II Bug Thread
 
I had this message:

"A plague has struck. Empty cabins and rotting corpses litter the landscape."

Ironically, there were no unburied corpses in the province after getting that message. I would expect a whole bunch of them, so I suspect this is a bug.

Pocus October 30th, 2003 08:31 PM

Re: Dominions II Bug Thread
 
in doms I the message was pretty generic : you could have this message in Ermor-levelled provinces which had no pop to begin with for example.

Pocus October 30th, 2003 08:49 PM

Re: Dominions II Bug Thread
 
when I use this command line

"C:\Program Files\dominions2demo\dom2demo.exe" -fps 100

I have the program run in windowed mode, with a small window opening labelled 'dominions 2 performance test' and then : loadmalloc : cant open /maps/julmap.tga

How to let the program use the -fps option?

LordArioch October 30th, 2003 08:58 PM

Re: Dominions II Bug Thread
 
Try --fps 100
That works for me...well...it lets me hit an astounding max of 52 on very low detail.

Saber Cherry October 30th, 2003 08:59 PM

Re: Dominions II Bug Thread
 
I had an "Eyes of the Lord" priest and my 4-holy unarmored prophet in a battle against a small Abyssian army. Both were in the very back, behind 50 archers and 20 hoplites. Each had orders to "Cast spells" (I think). But, after casting a few spells like bless and fanatacism, they rushed halfway across the field to attack the routing Abyssians, got mixed up in the front lines, and were slaughtered by my archers. They were my only 2 losses.

I think unarmored mages and priests should never rush into melee, under any condition, unless you specifically order them to! If the spell AI can't find a good spell to cast, just have them sit there, not attack.

-Cherry

johan osterman October 30th, 2003 09:39 PM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by Saber Cherry:
I had an "Eyes of the Lord" priest and my 4-holy unarmored prophet in a battle against a small Abyssian army. Both were in the very back, behind 50 archers and 20 hoplites. Each had orders to "Cast spells" (I think). But, after casting a few spells like bless and fanatacism, they rushed halfway across the field to attack the routing Abyssians, got mixed up in the front lines, and were slaughtered by my archers. They were my only 2 losses.

I think unarmored mages and priests should never rush into melee, under any condition, unless you specifically order them to! If the spell AI can't find a good spell to cast, just have them sit there, not attack.

-Cherry

<font size="2" face="sans-serif, arial, verdana">Perhaps they went berserk, commanders and spellcasters in particular should not behave in the way you descibe, unless under order to do so. Did your pretender have nature 4+, and the abysians any missile troops?


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