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Re: Impartial MASTER LIST of issues/problems
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Re: Impartial MASTER LIST of issues/problems
Holy! long list heh. As I see the list begins with the most important things. http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: Impartial MASTER LIST of issues/problems
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Anyway, when I make the poll you will all get the chance to speak out about what you think is most important. Until then, lets avoid talking about which are more/less important. |
Re: Impartial MASTER LIST of issues/problems
Here's the updated list, broken up into 4 categories:
1. Tweaks/Easy things to add 2. Additions of relatively minor features 3. Additions of relatively major features 4. Balance considerations. 1. Tweaks/Easy things to add • Darker colours/textures in unit displays • Alignment of stats in unit info screens • Pre-made Gods for New players • Newbie 'get started' guide • Quick start game for Newbies • End/quit/save/host button remake • Bless effects more prominently displayed when creating a God's magic • Actual effects of scales explained when creating a pretender's scales 2. Additions of relatively minor features • Castle battle results • '?' accessible on main menu • Research point 'lock' for schools of magic • Random nation AI opponents • Map and Scenario triggers [not sure where this was mentioned] • Ability to rename, or at least add epithets to commanders • Negative scripting for mages (i.e. telling them what you *don't* want them to cast) 3. Additions of relatively major features • SP diplomacy • Increased battle replay functionality (various speeds, etc.) • More than one god for each nation • Moddability • Ability to search for items on commanders • Enhanced start (starting with more than one province) 4. Balance considerations • Improve Strategic AI • Bug fixes • Less focus on supercombatants • More regrowth possibilities / less emphasis on population death Additions? Comments? |
Re: Impartial MASTER LIST of issues/problems
Strategic AI should probably go in #3.
I don't really understand the difference between #s 1 and 2 and why you broke out what you did into them, but since they are all 'minor' issues I don't think it matters that much. Bugs should be their own catagory or not even in these lists, bugs should be fixed as a top priority in all cases (yes BUGS not FEATURES http://forum.shrapnelgames.com/images/icons/icon7.gif ) |
Re: Impartial MASTER LIST of issues/problems
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Let me make a poor example here. Checked spells are the ones that the mage is allowed to cast. Unchecked ones would be the ones that won't be casted. All spells would start checked. . . . [_]Flying Shard [_]Fire Flies [x]Magma Bolts . . . [select all][clear all] <-- important buttons |
Re: Impartial MASTER LIST of issues/problems
Oh, I mentioned this in another thread. For Category 1):
Line up numeric unit stats. So instead of like this: Strength 10 Attack Skill 10 Defense Skill 10 Precision 11 It looks more like this: Strength ......... 10 Attack Skill .... 10 Defense Skill . 10 Precision ....... 11 -Cherry P.S. I hate cross-posting, but: I don't like scrolling down a menu to find the exit button. Every exitable menu should have a big "X in a Square" in the upper-right corner, where you click to exit... just like in MS-ish standardized programs. Or at a minimum, never have to scroll to the bottom to exit (like in the spell lists). [ October 29, 2003, 21:50: Message edited by: Saber Cherry ] |
Re: Impartial MASTER LIST of issues/problems
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Re: Impartial MASTER LIST of issues/problems
I'll add a few, because apparently some of you experts don't remember what it is to discover this game and its hundreds of unit types...
Unit names together with icons (in recruitment screen, and in army screen; maybe just where it says "12 units" it should say "10 Heavy Infantries, 2 Light Infantries") More detailed lists of losses in battle reports, again with the list of unit names (at least for the units you lost) Bring back the battle simulator, and make it more tweakable. OK, maybe only when there's a way to speed up battle replays, but still. Short list of troops under a given commander when you right-click on him. I'm pretty sure there are other UI issues, but I'm forgetting them. Someone mentioned they'd like the Exit button to always be available in scrollable lists; that, and right-clicking out of the list (when something is supposed to be selected) should close the list. |
Re: Impartial MASTER LIST of issues/problems
What about beefing up the Bless effects by starting them off at level 3 and 6 not 4 and 8?
Sammual |
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