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-   -   another questions thread [gameplay restricted please] (http://forum.shrapnelgames.com/showthread.php?t=16606)

Alneyan November 4th, 2003 04:03 PM

Re: another questions thread [gameplay restricted please]
 
Quote:

Originally posted by Pocus:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by HJ:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Pocus:
any idea on the radius of standard?

<font size="2" face="sans-serif, arial, verdana">Check out the first Kristoffer's post in this thread. http://forum.shrapnelgames.com/images/icons/icon7.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">"the value is his area of effect".

I dont understand the answer. http://forum.shrapnelgames.com/images/icons/icon9.gif
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I gather it means the value for Standard (say, +6) is the area of the effect for the bonus. (In this case, it would affect all units up to six sectors away) I don't recall if the value affects the strength of the effect as well though.

HJ November 4th, 2003 04:22 PM

Re: another questions thread [gameplay restricted please]
 
Quote:

Originally posted by Alneyan:
I gather it means the value for Standard (say, +6) is the area of the effect for the bonus. (In this case, it would affect all units up to six sectors away) I don't recall if the value affects the strength of the effect as well though.
<font size="2" face="sans-serif, arial, verdana">That's my understanding as well. The only thing I don't know is whether the value is a "radius" in squares, or the squares themselves. Let me try to explain. Each square has 8 squares surrounding it:
000
0X0
000
where X is the square in question and 0 are the squares around it. But the "radius" is 1, i.e. only one square in each direction. "Radius" of 2 would look something like this:
00000
00000
00X00
00000
00000
So in other words, is the area of effect calculated as all other areas of effect, say for the spells, or is it the number of concentrical circles around the unit? If it's just the squares, then how is it decided which squares are under the influence of the banner if the value is, e.g. 6? Does it change from turn to turn? If so, the standard could be somewhat unreliable, since it could end up affecting the empty squares and not affecting the ones with the units.

[ November 04, 2003, 14:24: Message edited by: HJ ]

johan osterman November 4th, 2003 04:36 PM

Re: another questions thread [gameplay restricted please]
 
The area is area like in spells. 15 area affects 15 squares and potentionally 45 size 2 units. It spreads somewhat erratically from the center so the area might 'lean' in one direction, once again much like with the spells. The area can as HJ suggested 'hit' empty squares.

[ November 04, 2003, 14:38: Message edited by: johan osterman ]

Pocus November 4th, 2003 04:55 PM

Re: another questions thread [gameplay restricted please]
 
I suppose it would have helped my understanding if I had checked that a value is now associated with the standard http://forum.shrapnelgames.com/images/icons/icon12.gif

I always believed that standard gave a +1 morale bonus, whereas it seems it acts like a mini continuous 'sermon of courage' spell, is that what you understand?

johan osterman November 4th, 2003 05:07 PM

Re: another questions thread [gameplay restricted please]
 
Yes.

Edit: Although I think the morale recovery from the sermon of courage is greater than one.

[ November 04, 2003, 15:17: Message edited by: johan osterman ]

Kristoffer O November 4th, 2003 11:52 PM

Re: another questions thread [gameplay restricted please]
 
Quote:

Originally posted by Pocus:


i would have though that mindless units were not counted as in the morale average check, from my experience it is better to add ghouls and not mindless in a living squad. I must be wrong.

<font size="2" face="sans-serif, arial, verdana">Don't be too certain there are many changes that neither me nor JK are aware of. It is not impossible that mindless do not count in the average.
Quote:

is fanatism better compared to sermon, or the reverse, when dealing with minimal morale loss? Sometime I see that level 4 priests will prefer sermon other fanatism, so I say to myself that the sermon effect is slightly more potent.
<font size="2" face="sans-serif, arial, verdana">I'm not sure. It might be.
Quote:

is the formula for rout like this :
morale losses > number of units + average morale, then rout (with dices or not)
<font size="2" face="sans-serif, arial, verdana">No idea http://forum.shrapnelgames.com/images/icons/icon7.gif Probably something like that.
Quote:

can morale loss for a given unit superior to his base morale (milicia have 8 morale, can they have more than 8 penalty), that would create a sinkhole effect indeed, as they would fail often, and then get a big morale loss very detrimental to everybody.
<font size="2" face="sans-serif, arial, verdana">They can have more morale loss than eight. Yes, they are horrible. Imagine starving militia together with your Wardens http://forum.shrapnelgames.com/images/icons/icon10.gif

Pocus November 5th, 2003 08:44 AM

Re: another questions thread [gameplay restricted please]
 
Quote:

Originally posted by Kristoffer O:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Pocus:


i would have though that mindless units were not counted as in the morale average check, from my experience it is better to add ghouls and not mindless in a living squad. I must be wrong.

<font size="2" face="sans-serif, arial, verdana">Don't be too certain there are many changes that neither me nor JK are aware of. It is not impossible that mindless do not count in the average.
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">and as you are the only two coders I know of, I must conclude the code modify itself http://forum.shrapnelgames.com/images/icons/icon10.gif


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