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Re: Dedicated Servers?
Question about launching on windows machine. I can launch successfully using the command line args described below, however, once its running there doesn't seem to be a way to modify the values without taking it down entirely. Is this the expected behavior?
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Re: Dedicated Servers?
If you launch it in text mode it is not interactive. But if you launch it in graphical mode (remove -T) it should be possible to change some values as you go.
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Re: Dedicated Servers?
I guess I will start playing with some asp/javascript to refesh myself. Are there any databases on those servers that we can store information to (user accounts, game information, etc)?
No big hurry, I will just test stuff against my home IIS/SQL server. |
Re: Dedicated Servers?
btw, my talent wrt graphics (buttons, borders, backgrounds, etc) rises to the level of totally inept. I can probably handle the actual coding aspect, but the pages will look grotesque.
*hint* *hint* http://forum.shrapnelgames.com/image...s/rolleyes.gif |
Re: Dedicated Servers?
Well, damn...I thought it would be easier to play multi games..
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Re: Dedicated Servers?
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Re: Dedicated Servers?
Also, a method for organizing a large group of people into playing a long term game is lacking. That is part of the goal here. With an automated server management system, people could find a game that is starting up and join it. They don't have to try to get a forum concensus to get a game going.
Another cool feature of this would be a way to make games private (ie creator could invite individuals to join the game and they would be allowed to see the ip address/port to join on or only know the name of the game in the case of PBEM since that is probably how it will be handled). Publicly available games would show that information to anyone interested in joining the game. It could also be used to host structured tournaments (long term obviously). Its all about creating a community so that multiplayer isn't limited to 3 people getting together for 5 hours and playing a ton of turns. Not that that is bad. http://forum.shrapnelgames.com/images/icons/icon7.gif Instead, you have 17 people playing their turns over a 24 hr period, leading to some massive strategic decisions later in the game. Additional question for anyone who has the answer. Is there someway to get the stats out of the game (ie, Hall of Fame, graphs, etc)? It would be very cool to be able to browse game information from the web for people not involved in the game. |
Re: Dedicated Servers?
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Re: Dedicated Servers?
Something I thought about while pondering ideas... What would be the best policy for keeping 1 player from masquerading as multiple players in an attempt to gain an advantage in a game? This was a persistant problem on Tradewars, and while it would be great if everyone out there were honest, some people aren't.
Anyways... Just writing code, and things pop into my brain. http://forum.shrapnelgames.com/images/icons/icon7.gif Any ideas? |
Re: Dedicated Servers?
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