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-   -   Concerns about lack of Tutorial and Price of Game (http://forum.shrapnelgames.com/showthread.php?t=16613)

NTJedi October 31st, 2003 03:11 PM

Re: Concerns about lack of Tutorial and Price of Game
 
Quote:

I've said it before, I'd rather play something interesting and involving than just "ooh" and "ahh" at shiny objects. Too many of the big time publishers push things out the door in a hurry and only worry about the eye/ear candy (MoO3 anyone?). I'll support Shrapnel and their product line any day so long as they continue to focus on quality of content over "shiny objects".
<font size="2" face="sans-serif, arial, verdana">THIS is SO TRUE !! So many big companies have their developers wasting time on the most elite graphic designs... thus game content and additional features suffer. Warcraft_III did this by shrinking the map size into 90X90 ! http://forum.shrapnelgames.com/images/icons/icon9.gif Heroes_IV removed monsters and poor quality AI ! http://forum.shrapnelgames.com/images/icons/icon9.gif The biggest disappointment is how none of these big companies are able to develop intelligent AI opponents. The big companies solution is always 'Give the AI opponents more resources' ... the end. http://forum.shrapnelgames.com/image...s/rolleyes.gif

I bought the game because the game content quality seems very good. Personally graphics only need to be as good as the original Diablo... and that game was only 10MB in size.

Mortifer October 31st, 2003 03:17 PM

Re: Concerns about lack of Tutorial and Price of Game
 
Heroes IV. strategical AI was very bad, even worse than our current Doms II. strat AI. The Heroes IV. devs knew about it, there were lot of discussion about it...but they did nothing about it.....

licker October 31st, 2003 05:28 PM

Re: Concerns about lack of Tutorial and Price of Game
 
Heh, I actually have some experience with making color documents, I'm somewhat surprised that the cost would only have been $30 for a 150 pages, though I don't know the volume...

Your points are well taken Tim, I've been trying to point out the same thing in various threads, the consumer simply doens't know the costs, nor (in most cases) what a reasonable margin is. I do hope that the demo is rereleased when the game ships to be a bit more user friendly though, or at least some new files with more explicit instructions on how to start are made available for download with the demo.

gregebowman October 31st, 2003 05:43 PM

Re: Concerns about lack of Tutorial and Price of Game
 
Normally, I'll pay no more than $40 for a game. Just depends on the game. With that said, I sent in my check today for the game, because the description sounds like it will be a killer game (I just wish I had played Dom I, or at least seen it in action. I'm buying this game on faith, but Shrapnel Games hasn't disappointed me in any of the purchases I've made so far). I don't really care about the graphics as much as gameplay. Space Empires 4 Gold is a very good example of gameplay over graphics. But I also play Galactic Civilzations. So I'm anxiously waiting to play th is game.

Rogue October 31st, 2003 05:54 PM

Re: Concerns about lack of Tutorial and Price of Game
 
Couldn't resist adding one more point, and that would be (okay so two more http://forum.shrapnelgames.com/image...s/rolleyes.gif )--support and community. Shrapnel is very responsive, unlike some of the juggernauts that seem to auto-delete your E-mails upon receipt. And Shrapnel is awesome about supporting product that's been out for a while!

Also, visit any of the Shrapnel Games forums and you will see that people in the community are *very* helpful and nice. When you stop to consider that the community involvement is totally voluntary, it speaks very highly of both the company and it's customers.

Add that to this game, which is just phenomenal in and of itself, and you have a product that I'd gladly pay $50 + for. Heck, it's something you can play over and over as different races--not to mention I'm sure that there will be stuff added over time.

Anyway, just popping in to throw out more of my opinions.

Dryton October 31st, 2003 06:01 PM

Re: Concerns about lack of Tutorial and Price of Game
 
Licker, Taqwas, Chris B., Psitticine: You made some very valid points and I can see this all from a different perspective now.

Tim, you make a GREAT point regarding fluff and after some thought I can't tell you how many times I've been let down by the "A-List" title (I'm still having nightmares over MOO3) and to be honest I should have thought of that before I posted the remark. I will also say that when SEIV Gold came out I was completely blown away and I can honestly say the money was well worth the price tag of the game.....

There were more than several valid points and I have pointed my friends to this post as well because we pretty much had the same feelings after playing the demo.

Thanks again and I'll be seeing you in MP!! http://forum.shrapnelgames.com/images/icons/icon7.gif

StormcloudCreations October 31st, 2003 06:29 PM

Re: Concerns about lack of Tutorial and Price of Game
 
Rogue, Dryton: That truly is the difference between Shrapnel and many other larger publishers. Consistent customer support, communities of fans talking about the games, and after-purchase patch and feature support. That's what I knew about before I joined Shrapnel, and it still holds true. And more direct interaction with the actual developers than you would most likely ever have with anything from EA or other "big" companies.

Saber Cherry October 31st, 2003 06:57 PM

Re: Concerns about lack of Tutorial and Price of Game
 
Quote:

Originally posted by gregebowman:
Normally, I'll pay no more than $40 for a game. Just depends on the game. With that said, I sent in my check today for the game, because the description sounds like it will be a killer game (I just wish I had played Dom I, or at least seen it in action. I'm buying this game on faith, but Shrapnel Games hasn't disappointed me in any of the purchases I've made so far). I don't really care about the graphics as much as gameplay. Space Empires 4 Gold is a very good example of gameplay over graphics. But I also play Galactic Civilzations. So I'm anxiously waiting to play th is game.
<font size="2" face="sans-serif, arial, verdana">There's no reason to buy on faith when a demo is out, and people are playing demo PBEM games=) And the original Dominions demo is out, at www.illwinter.com, and is (in most ways) more complete than the DomII demo. I sincerely doubt that you'll regret your decision, I just wanted to point out the faith is not necessary=)

gregebowman October 31st, 2003 07:40 PM

Re: Concerns about lack of Tutorial and Price of Game
 
Quote:

Originally posted by Saber Cherry:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by gregebowman:
Normally, I'll pay no more than $40 for a game. Just depends on the game. With that said, I sent in my check today for the game, because the description sounds like it will be a killer game (I just wish I had played Dom I, or at least seen it in action. I'm buying this game on faith, but Shrapnel Games hasn't disappointed me in any of the purchases I've made so far). I don't really care about the graphics as much as gameplay. Space Empires 4 Gold is a very good example of gameplay over graphics. But I also play Galactic Civilzations. So I'm anxiously waiting to play th is game.

<font size="2" face="sans-serif, arial, verdana">There's no reason to buy on faith when a demo is out, and people are playing demo PBEM games=) And the original Dominions demo is out, at www.illwinter.com, and is (in most ways) more complete than the DomII demo. I sincerely doubt that you'll regret your decision, I just wanted to point out the faith is not necessary=) </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I realize that, but it's taking me too dang long to d/l the demo on dial up. Instead of taking a few days waiting for the demo (I only get a few of hours a night of computer time, so I have to balance my time between playing games or going on the internet), I'll just go ahead and buy the game. Like I said earlier, I haven't been disappointed yet in any of the Shrapnel Games products.

Richard October 31st, 2003 11:28 PM

Re: Concerns about lack of Tutorial and Price of Game
 
Yeah that's about right. Seriously I can't think of the Last time I have seen a full color manual from any publisher. The main page might be color, but the insides are almost always black and white. Unless it's a leaflet manual.

Quote:

Originally posted by Alneyan:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Tim Brooks:
Hi All:
The manual for Dominions II is our largest to date, weighing in at 146 pages. It is however, not in color as someone else posted. Wish we could have done it in color, but for a manual this size, the price of printing in color would have been over $30.00 per unit. Still, the manual is huge and includes a reference of all magic items and spells.

<font size="2" face="sans-serif, arial, verdana">$30.00 for a single manual in color? I have been quite surprised by this figure. I do trust you, but such a price seems... well, *very* expensive. Manuals that expensive are indeed a problem. I don't mind a black and white manual myself, as long as it is complete. http://forum.shrapnelgames.com/images/icons/icon12.gif

I agree hearthly with the points you raised in your post. (Especially when it comes to the emphasis upon gameplay rather than shiny new graphics)
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