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Re: Did you noticed.......
When quoting really long Posts, please do not post the entire thing again... post the first line or two, followed by an ellipses (...). All it does is slow page loading times down, and forces everyone to scroll past a big chunk of material they already read. Thanks.
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Re: Did you noticed.......
My only real gripe this far is that army bLasting spells are still there, but i don't know have they been nerfed or not. And we have a new, low level army bLasting spell, but i'll have to see if it is unbalanced or not.
Astral magic turned even more important, but i'm not sure how this will affect the game. Propably more pretenders with Astral. And Apoger, Curse and Star Fires aren't the only supercombatant counters... [ November 02, 2003, 10:07: Message edited by: Nerfix ] |
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I'm not used enough to Dom2 (wasn't even that used to Dom1 ..), but I think the main gameplay change comes from the reduced gold income, itself coming from the new tax/no patrol system.
I fear that Dom2 games will be rather "smallish" in terms of army size compared to Dom1, so focusing more on elite troops/SC (as many pointed out). But conversely note that the reduced mm will allow us to play larger maps, thus giving nations more gold/resources... So we've still to experiment, but surely we have to adapt - and changes are always unwelcome to old vets http://forum.shrapnelgames.com/images/icons/icon12.gif |
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I don't know, I love the whole layout of Dominions II. I love the demo as well, the only thing what I don't like is the weak strategic AI, but that's nothing new, since we're talking about this for days.
I am sure that the devs are checking the AI threads. If I remember correctly, Kris has posted something that he will play some games against the AI, after hes back. [He will be back today.] So just wait and be patient. [ November 02, 2003, 14:59: Message edited by: Mortifer ] |
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As for comments on the AI it is better that JK or KO handles that than me. Kristoffer should be back in a couple of hours. |
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1) This is a great game.
2) If a (minority??) of players don't like design choices then they should harass (or attack rearmost...) for a modding tool instead of complaining about these choices. 3) However I agree with [don't remember who] whos said that a 50$ game must accept criticism much better than a 30$ game. 5) This is a great game |
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Yup, great game but it will need lot of fixes/tweaks. http://forum.shrapnelgames.com/images/icons/icon12.gif
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