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Re: Blood Magic
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An average income of 75 slaves per month is freaking ridiculous; am I right in guessing the actual income at turn 20 is around 150? |
Re: Blood Magic
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2) Depends on what you're aiming for. For summoning, yes. For direct damage spells, e.g., no. 3) Depends on what you want to do, how you want to play, and who you are playing. Same as 2). 4) The higher the skill in blood magic, the more likely the commander is to find blood slaves. It also depends on the population size of a province, and unrest (more pop & less unrest = higher chance). You might consider empowering mages instead so as to get nbenefits from other things as well, such as combining the magic paths and magic & undead leadership that come with blood skill (scouts cannot command). 5) I'm not sure what you mean, but if you're looking for an advice in pretender design etc., I guess there are people here who can give a far better advice on that than me. http://forum.shrapnelgames.com/images/icons/icon7.gif Hope this helps. |
Re: Blood Magic
All right I am not a big blood magic fan, but I try to help.
Abysia is a very good choice for a blood pretender. I guess the Fountain of Blood is a perfect choice with Abysia. That pretender and that nation seems like a very good combo. |
Re: Blood Magic
Hmmm. I think blood hunting increases unrest more than it used to, and with lower gold income, a fountain of blood with gold-hungry Abyssia might be pretty painful... unless you could move it to another province... which, supposedly, you can no longer do with immobile pretenders.
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Re: Blood Magic
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You can try a blood 9 death 2 fountain, and use it to summon scores upon scores of immortal vampires (a spell which give you more creatures if your level in blood is high). |
Re: Blood Magic
What's the problem with the immobile Fountain? I think its a prefect choice for Abysia. I am using this pretender as well. What is the point to move it to other province at all? I mean the Fountain is not a SC. http://forum.shrapnelgames.com/image...s/confused.gif
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Re: Blood Magic
You get a lot of your gold income from the home province... and unrest reduces gold income. Blood hunting increases unrest and kills population. Thus, blood hunting in your home province cripples your gold economy.
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Re: Blood Magic
The point would be not to create unrest/pop loss at your capital via hunting with the fountain, which it does well.
I'm not sure how much I like the Blood Fountain in Dom II. Need more tests. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Blood Magic
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Speaking of bloodhounds, that would be a neat blood summon or even National unit - you could put them under a commander to increase his blood hunting ability. They'd be expensive and bad in combat, though. Oooh!!! I got another one!! The Giant Leech, for land, and the Giant Lamprey for water. Both would have life-drain attacks and be good blood hunters. "Knock-knock... hey, it's me, Lord Leechy Lewis. I'd like to talk to your daughter, please... no, nothing serious. No, I'll pass on the coffee, I'm in a hurry, but thanks..." [ November 04, 2003, 20:28: Message edited by: Saber Cherry ] |
Re: Blood Magic
IIRC, there is a demon prince who has an effect of automatically gathering blood slaves. I think that the description from the devs was something along the lines of "fathers give their daughters to him willingly, but the god's dominion suffers".
edit: I really hate my typos... editedit:found it; quote from Johan K Quote:
[ November 04, 2003, 20:54: Message edited by: HJ ] |
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