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-   -   Can those who have the game now... (http://forum.shrapnelgames.com/showthread.php?t=16744)

Sammual November 16th, 2003 09:12 PM

Re: Can those who have the game now...
 
Quote:

Originally posted by Teleolurian:
Strands of Arcane Power
Evo 9, Astral 7, Ritual
70 Gems

This mighty enchantment enables the caster to project his mind to many distant places at once, via strands of arcane power. While projected, the caster will only be able to sense and affect magic, but this still makes it possible to search for magic sites and enemy mages. The caster will be able to project himself into all provinces that have a friendly dominion.

[long disclaimer text about mind-dueling everyone in a five mile radius and having worse sitesearching when astrally projected clipped]

Multiple sitesearches!? http://forum.shrapnelgames.com/images/icons/shock.gif Mind you, Evo 9/Astral 7 probably means you've already searched most of the sites around, but this still sounds like a dream come true http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="sans-serif, arial, verdana">Sweet. Empower up to Astral 10 and you can search all your provinces AND magic-duel enemies in a 5 mile (Province?) radius at the same time.

Sammual

Teleolurian November 16th, 2003 09:18 PM

Re: Can those who have the game now...
 
The long disclaimer I edited out:

Magic sites are more elusive when searching by this way and a very powerful mage is required to find those that are well hidden. Mages are usually able to stay hidden from the projected mind if they have a good magic resistance value. If an Astral mage is found, a battle of the minds will ensue. Only one will leave it with their mind intact. Other mages cannot try to retaliate, but neither do they risk losing their sanity in the process. However, they will be subjected to a minor Mind Burn attack if they are found.

Lasts until caster is killed, feebleminded, or dispelled (the enchantment, not the caster).

Sorry. The 5-mile radius thing was just a colloquialism for 'a lot of space'. The in game effects are apparently your entire dominion.

Sammual November 16th, 2003 09:39 PM

Re: Can those who have the game now...
 
Quote:

Originally posted by Teleolurian:
The long disclaimer I edited out:

Magic sites are more elusive when searching by this way and a very powerful mage is required to find those that are well hidden. Mages are usually able to stay hidden from the projected mind if they have a good magic resistance value. If an Astral mage is found, a battle of the minds will ensue. Only one will leave it with their mind intact. Other mages cannot try to retaliate, but neither do they risk losing their sanity in the process. However, they will be subjected to a minor Mind Burn attack if they are found.

Lasts until caster is killed, feebleminded, or dispelled (the enchantment, not the caster).

Sorry. The 5-mile radius thing was just a colloquialism for 'a lot of space'. The in game effects are apparently your entire dominion.

<font size="2" face="sans-serif, arial, verdana">Sweet. I can see the people going Astral 9 for Bless, then empower up to 10 and cast this spell. Any mage with Astral in your Dominion gets mind fried.

Sammual - Avoiding Astral.

Teleolurian November 16th, 2003 09:45 PM

Re: Can those who have the game now...
 
Quote:

What are these?

Sammual
<font size="2" face="sans-serif, arial, verdana">Enchant 8 full-battlefield wards.

Warriors/Muspelheim: Fire 4, All friendly troops resistant to fire.
Warriors/Niefelheim: Water 4, All friendly troops resistant to ice.
Storm Warriors: Air 4, All friendly troops resistant to lightning.

Daynarr November 16th, 2003 09:49 PM

Re: Can those who have the game now...
 
Quote:

Originally posted by Gandalf Parker:
Pangaea Longbows (centaurs) dont seem to have an option to fire at the rearmost?
<font size="2" face="sans-serif, arial, verdana">Only commanders have that option. All standard ranged troops lack "fire rearmost" order.

Sammual November 16th, 2003 10:03 PM

Re: Can those who have the game now...
 
Quote:

Originally posted by Daynarr:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Gandalf Parker:
Pangaea Longbows (centaurs) dont seem to have an option to fire at the rearmost?

<font size="2" face="sans-serif, arial, verdana">Only commanders have that option. All standard ranged troops lack "fire rearmost" order. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Fire Archers works like fire rearmost after all the archers are dead.

Sammual

Kristoffer O November 16th, 2003 10:47 PM

Re: Can those who have the game now...
 
No, when all archer are dead the AI chooses another target. It might be someone at the back, but it might also be the closest one.


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