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Re: Soul gate
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[ March 10, 2004, 00:22: Message edited by: Norfleet ] |
Re: Soul gate
Quote:
As it is now I repeatedly see the strange situation where my living troops are packed behind a group of spirits hacking at paralyzed enemies whose comrades are packed behind the paralyzed guys. Everything's at standstill until the first line dies or enough units leak around the paralyzed guys. Well, no matter, I think the spirits are still doing quite fine. Or then I just need more practice in troop placement. http://forum.shrapnelgames.com/image...s/rolleyes.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Well, there're several solutions to this, I'm experimenting with : * Mix Spirits with "killing" troops in the same squads. Only problem with that is that the squad isn't Stealthy anymore if you mix Spirits with non-stealthy troops... * Alternate Spirits and "killing" squads on the battlefield, in a way they would engage together the enemy * Put Spirits in front and other troops on the flank "attack rearmost" so they make a flank attack on the partly paralyzed foes * Spirits ordered to attack Archers are fine, they quickly disable the shooters All of this isn't foolproof but usually enhances the paralyzers effectiveness. It works also with other paralyzing units, such as Shadows. |
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