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Re: Which indy units do you like to build?
I see your point about adding leaders to go with the likes of Villains and Shamblers. However I think it is interesting getting them without them, and I also think it makes some sense. Hiring brigands is one thing, but convincing them to go on a covert mission is another. Similarly, the shamblers on land may have a good reason for not going back underwater, without a convincing leader. It is interesting and challenging to at least sometimes not have all the pieces necessary all in one place. It's usually not difficult to get an underwater commander. It's a bit trickier to get a stealthy commander for some nations. There are some independent provinces with amphibious commanders, though.
In sum, I think it'd be nice if sometimes there were independent land-based-shambler/villain leaders were available, but I think there should still be some provinces that don't have them, because there are other ways to get them. Getting frustrated and challenged is a big part of the fun of this game. PvK Quote:
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