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Re: Petition to change LUCK\\ORDER Scales
Perhaps if Luck when adjusted at all (The Balance of All things) Event occurance increased.
So; Luck +3 +15% Increase in Events +30 To Good Luck Luck +2 +10% Increase in Events +20 To Good Luck Luck +1 +5% Increase in Events +10 To Good Luck Balance 0 - Even Luck Luck -1 +5 Increase in Events +10 To Bad Luck Luck -2 +10 Increase in Events +20 to Bad Luck Luck -3 +15 Increase to Events +30 to Bad Luck Thus if you took the Order +3, Misfortune -3 Option you would be negating half of what Order does, and be penalized by the Bad Luck. Or if you I could never see anyone take Turmoil 3, Misfortune 3 though if it was changed to this. Though maybe that is good. I do think Magic is a weak scale as well. Perhaps there could be another added adjustment besides Magic Resistance and Research. |
Re: Petition to change LUCK\\ORDER Scales
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Re: Petition to change LUCK\\ORDER Scales
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Extra luck increasing income would be logical to help fix the system, by making +Luck/+Order suddenly a viable choice... but it makes no sense conceptually to me. Why should luck and unluck predicatably affect your income? Having them modify the chances of units gaining afflictions in lucky/unluck provinces, though... that would be interesting too. Right now the affliction chance for a hit is this: (Damage/HP). So a 20 HP unit taking 5 damage has a 25% chance of gaining an affliction. Something like (Damage*(10-Luck)/(10*HP)) would change that, so that the same situation in a -3 Luck province would give (5*(10+3)/(10*20))=32.5%, and a +3 Luck province would give a (5*(10-3)/(10*20))=17.5% of gaining an affliction. Unluck would be a good scale for light-unit Machaka and BK Tien Chi, while Luck would be better for Ulm, Abysia, and Ermor... and everyone would be afraid to invade Unluck nations http://forum.shrapnelgames.com/images/icons/icon10.gif -Cherry |
Re: Petition to change LUCK\\ORDER Scales
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Re: Petition to change LUCK\\ORDER Scales
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Re: Petition to change LUCK\\ORDER Scales
I consider Militia turning up to fight for me to be a bad thing. Not only do the useless blighters make me pay for them but sometimes they turn up where my army is blowing its carefully calculated supply and causing horrible trouble. Like when I moved moved my starving veterans into a rear province to recover and the the militia turn up, eat the food, pocket your gold, and laugh at the poor diseased veterans. ^%@#!
In Dom1 I could use Militia for patroling and I still didn't like them. I sure do dislike them now. How about that event just improves the provinces defense rating significantly. That might even be useful sometimes and at least it will never be bad. Sometimes you do get incredibly good events. Like the time I got 1000gps on the first turn with my crazy Niefelheim Ice Age race - would you like to wear that in MP? Then there was the time I got Chainmail of Deflection on the first turn and stuck it on the Prince of Death. So sometimes luck can be very good - lets not forget this in our hurry to rebalence. If you get one bandit camp every year playing luck/turmoil I wouldn't complain. Now that earthquake on the first turn I got the other day would have hurt if it had been MP. cheers Keir [ November 23, 2003, 08:51: Message edited by: Keir Maxwell ] |
Re: Petition to change LUCK\\ORDER Scales
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Perhaps growth to avoid afflictions, luck to hit where it hurts. But these are changes that are difficult to evaluate and possibly to implement. |
Re: Petition to change LUCK\\ORDER Scales
I don't find magic weak. If you have cheap(or cost effective) mages, you can easily get huge amounts of research points with magic. Jotunheim is a good example of this. Besides, sometimes you would give a kindom for -1 Mr when that buffed up Nataraja invades your lands...
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Re: Petition to change LUCK\\ORDER Scales
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Returning it would be a definite improvement, with IMHO no chance of unbalancing turmoil/luck. Order 3 gives 13/7 the income of Turmoil 3 -- a nearly insurmountable difference! Even were Order/Turmoil changed to 5% income change per level this would IMHO still not be a problem. |
Re: Petition to change LUCK\\ORDER Scales
I'm going to have to disagree slightly with respect to magic. It gives decreased percentage returns and increased percentage losses with scales.
But please remember that the cost/reward for taking the scale is linear (as pointed out by someone else here). And imagine a magic-3 Ctis. With shamen doing the research. These are sacred units and have less overall cost per research point than a sage imo. Plus, they seem to have more battle utility than a sage. To give a unit like this, with around 4 rp or so, 3 extra rp is a 75% boost overall. Not bad. I'm going to stick with those who want the drain scale left alone. With regard to luck, what would folks say to not only good and bad random events but also neutral ones that have good and bad elements? Your luck scale could turn some bad or good events into "neutral" ones depending on what scales you took. (I see the militia as "neutral" at best. But they do make good cannon fodder and give me an excuse to make that summer sword.) I'll acknowledge that I'm still a total newb, so my assessment of value is very preliminary here. |
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