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Re: Air vs Nature
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Re: Air vs Nature
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Just tested. Hey, what do you know! DominionsX is wrong, Air 10 gives Air Shield 80%. In that case, it is VERY valuable. Um, Nerfix? http://forum.shrapnelgames.com/images/icons/icon8.gif http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Air vs Nature
Arg. I'll have to fix many things when i get to vacation...
Rigth now schoolwork is killing me... |
Re: Air vs Nature
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I'm looking forward to seeing a revised table of air bless effects which may make a big difference on wether or not I use them with races like the Van. Cheers Keir [ November 28, 2003, 00:01: Message edited by: Keir Maxwell ] |
Re: Air vs Nature
Revised Air table:
Air......Effect 4.........20% Air Shield 5.........30% Air Shield 6.........40% Air Shield 7.........50% Air Shield 8.........60% Air Shield 9.........70% Air Shield + 75% Shock Resist 10.......80% Air Shield + 75% Shock Resist Pretty sweet at high levels, for archer races (or against archer races). Especially nice for IF Ulm, Marginon, and all races with holy mages that don't have Air magic. 10 is too expensive, though; I'd never go above 9. -Cherry |
Re: Air vs Nature
Not if you get Construction 4, with Air 3. Then you have a Staff of the Storms which protects all your units, not just your Sacred units.
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Re: Air vs Nature
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Still doesn't wipe the value of air shield though as its always been the case that archers are very counterable as the game goes on and people tend to use them, and encounter, them early. As the game goes on the lightning resistance becomes better and may make up for the declining value of the air shield. The key to the air shield is that not having to build dross archer catchers early so expansion becomes easier. I'm going to give Air9 a go with the Van so watch out for Orb Lightning. Many, many thanks Saber for digging all this up. You have saved us from ourselves. http://forum.shrapnelgames.com/images/icons/icon7.gif cheers Keir |
Re: Air vs Nature
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On the other hand, 45% air shield isn't very much - what level of air do you get that at? I think Flags need to play to their strengths and get either Fire 9, or some blood, so they can do more damage in the limited time they have. Trying to improve their survivability is a lost cause. KoC, on the other hand, will benefit a lot from Earth 9 (both the reinvig and the prot), while they don't really need air shield except against crossbows. And reinvigoration is always nice for priest-mages. Offensive blessings aren't bad, but not as good as helping them stay alive longer because they are so expensive. |
Re: Air vs Nature
The other advantage is that Air Shield protects your troops against friendly fire... while staff of storms renders friendly archers useless, AFAICT.
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Re: Air vs Nature
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[ November 28, 2003, 02:24: Message edited by: HJ ] |
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