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-   -   Assasins (http://forum.shrapnelgames.com/showthread.php?t=17008)

Saber Cherry December 11th, 2003 06:26 PM

Re: Assasins
 
Quote:

Originally posted by Argitoth:
The best way to kill commanders is to script your assassin to cast Swarm. Thats 1 nature gem per dead commander.
<font size="2" face="sans-serif, arial, verdana">Clever...=)

Argitoth December 11th, 2003 06:58 PM

Re: Assasins
 
Thanks, Saber Cherry.

Quote:

Originally posted by Teleolurian:
What school is Swarm?
<font size="2" face="sans-serif, arial, verdana">Level 4 Alteration. (Requires 1 Nature Magic)

Thats easier to get than Level 4 Construction and Level 2 Enchantment.

[ December 11, 2003, 17:00: Message edited by: Argitoth ]

Gandalf Parker December 11th, 2003 07:16 PM

Re: Assasins
 
I still think the best is 2-blood and "hellbind heart" (ok I never say best, how about high on the list?). You get the commander to switch to you with all their abilities and items. Plus THEY attack that province immeadiately after so if they are a strong commander, or the Last one, you get the province.

Even without assassins I have a liking for hellbind. 5-air will let you cast that whirlwind or whatever that snags a commander from a far province. So many stacked bonuses in that. Weakening an approaching army drastically (sometimes 100 troops or summons suddenly not commanded), gaining equipment you didnt have to make, gaining experienced commanders, types of units you cant normally build. I like to send an air mage to any red amazon province I find. Make a lab and set it up with one air mage and 3 or 4 bloodmages to do the hellbinds.

Argitoth December 11th, 2003 07:18 PM

Re: Assasins
 
Thats all great and dandy, but
#1. Thats a lot of reaserch and magic
#2. I was just talking about C'tis assassins. http://forum.shrapnelgames.com/images/icons/icon12.gif

[ December 11, 2003, 17:18: Message edited by: Argitoth ]

Taqwus December 11th, 2003 07:21 PM

Re: Assasins
 
You can't entirely stop a mage from casting spells, because the defender gets first action.
I doubt Swarm would help much against ethereal, mistformed, or invulnerable commanders. Ever try to assassinate a Vanheim hero?

Argitoth December 11th, 2003 07:34 PM

Re: Assasins
 
Well ok, Swarm doesn't always work. But I like it!

Teraswaerto December 11th, 2003 07:49 PM

Re: Assasins
 
Quote:

Originally posted by Taqwus:
You can't entirely stop a mage from casting spells, because the defender gets first action.
I doubt Swarm would help much against ethereal, mistformed, or invulnerable commanders. Ever try to assassinate a Vanheim hero?

<font size="2" face="sans-serif, arial, verdana">My thoughts exactly. Swarm probably won't kill tough commanders, or commanders with bodyguards.

December 11th, 2003 10:44 PM

Re: Assasins
 
Swarm isn't very effective for killing*. Most of the time the only commander that dies to a swarm is one that would die to a poison dagger. What swarm is effective for is giving you time to cast eagle eye and decay.

Keir Maxwell December 12th, 2003 03:26 AM

Re: Assasins
 
As I see it the idea is that swarm means you only have to survive one round of casting which increases your survivability.

Nice idea - must try it as I like assasins.

Like your stealing commanders ideas Gandalf. Could be truly devestating if you got the right/wrong commander.

Cheers

Keir

Argitoth December 12th, 2003 07:35 AM

Re: Assasins
 
It seems raise dead is the best way to go for assassinations.

I would have won my Last assassination if I pulled off two raise skeletons instead of one swarm and one raise skeleton.


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