.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 2: The Ascension Wars (http://forum.shrapnelgames.com/forumdisplay.php?f=55)
-   -   Commanders randomly dying? (http://forum.shrapnelgames.com/showthread.php?t=17052)

HJ December 15th, 2003 10:07 AM

Re: Commanders randomly dying?
 
If it was decay, he would take damage even before reaching that fatigue level. Decay has an animation, a unit flashes dark purple. Were his hitpoints down? Were there any corpse candles in the battle? Was he hit by a bane blade? Those are other effects that can cause decay other than the spell itself, and corpse candles don't have to be summoned since they can come from the lantern shield.

If it's not a big deal, you could post a screenshot or two so maybe then we'll manage to figure it out.

sfsuphysics December 15th, 2003 05:40 PM

Re: Commanders randomly dying?
 
OK, there were NO cold inducing effects anywhere on the battlefield. Having looked at the replay again (for the Last time!) I see that while yes they did have undead, none of the undead came near my mages. And these were simple undead (longdead, etc) no wraiths or other things, they were lead by an evil priest (simple one) the only spells he cast during the game were unholy protection. Yes I know I did say my mage cast spells, but I was mistaken, since i had 3 spell casters and got mixed up with the names.

Once he was at 131 fatague, I noticed he jumped to 163 fatigue the next round (then back down to 154, gets 9 fatigue/round??), then the one after jumped to 200, and back down to 193.

Here are some pictures (forgive the size, yahoo has been a real weenie as of late with photoalbums requiring you to pay to see a real sized picture)

http://tinyurl.com/zbhn

mapheat - a picture of the map province, as you can see the terrain is Heat 1, not cold.
begincomb - troops are running to kick some tail
131fatcom - picture of combat when I was at 131 fatigue
131fat - picture of the guy I'm talking about at said fatigue, I dont see any icons that might suggest any status ailements.
200fat - picture when he spiked to 200 fatigue
193fatcom - right after when he dropped his 9 fatigue again and proceeded to die shortly after, as you can see all the armies are routed, nothing is near me, they're running away.

Taqwus December 15th, 2003 05:53 PM

Re: Commanders randomly dying?
 
I could've sworn that once I had a Demonbred who for some reason only had 75% fire resistance instead of 100%, and consequently died due to his fellow commanders' heat auras. I've no idea how that would happen, 'tho, and didn't think to keep the saved game.

HJ December 15th, 2003 11:28 PM

Re: Commanders randomly dying?
 
Ok, these are all wild speculations, since I'm running out of ideas and I don't have the replay to examine it in detail.

I notice that the warlock who shares the square with him had astral shield on. I guess it shouldn't make a difference though, since demonbred wasn't beating him, unless he somehow got enslaved or something similar (I don't know whether unholy command works on demons). Did warlock by any chance cast stellar cascades somewhere in the vicinity? What was warlock's random pick? Water?

Also, did any of his buddies have death magic? That is, were any of these spells cast: rigor mortis, soul vortex, ghost grip (although GG should only work on enemies)?

I'm not even sure that all these spells can result in anything like what you experienced, but maybe they could.

Btw, if you don't want to look at the replay again, I'm not forcing you. I just want to help (apart from being curious why it happened, of course). http://forum.shrapnelgames.com/images/icons/icon7.gif

sfsuphysics December 16th, 2003 12:40 AM

Re: Commanders randomly dying?
 
Well lets see, my warlock was not controlled so he wasn't beatting on the guy with the astral shield (heck he was "unconscious" for being over 100 fatigue. I dont remember what the random pick was, but I know stellar cascades was not cast, I think they cast solar rays and banishment the entire combat (aside from flame/astral shield).

The enemy did have death magic, but again he had a low level basic priest so nothing there, none of my guys had death magic.

And I couldn't look at the replay if i wanted to, I deleted the game, as I got tired of playing that one, so moved onto another race, ironically also with demon connections.

What is it with wanting to play the "bad guys" thats so fun, undead, demons, sacrificing virgins, I mean has it just been a lack of being able to (well all expect that Last one http://forum.shrapnelgames.com/images/icons/icon12.gif )that sparked the interest?

Argitoth December 16th, 2003 06:24 AM

Re: Commanders randomly dying?
 
Quote:

Originally posted by Wendigo:
It's very unlikely for a mage to get up to 190 fatigue on his/her own, because as soon as the mage goes over 100 fatigue he goes unconscious, stops casting & starts recovering 5 fatigue/round.
<font size="2" face="sans-serif, arial, verdana">Uhh my C'tis mages always summon undead a few more times after reaching 100 fatigue. They go up to about 140 before they stop casting. I have seen time and time again my mages casting spells AFTER they have 100 fatigue.

Saber Cherry December 16th, 2003 06:37 AM

Re: Commanders randomly dying?
 
I may have solved it, because it just happened to me! In a multiplayer game. And it was my heroic prophet.... http://forum.shrapnelgames.com/images/icons/icon8.gif

It's a Demonbred, in your case and in my case. Important note: Demonbreds can fly. That means, with high fatigue, they can warp around the map and end up unconsious when they land, and die instantly when attacked.

So, I watched a long battle that went nicely... and was suprised to see that my Demonbred had died! I watched 3 times, and finally realized: He was set to "cast spells", but regardless, when all the enemy routed, and there were only a couple enemy units left at the far right, he warped to the far right edge of the battlefield and ended there with 113 fatigue, and was slaughtered by a routing archer.

So, check the frame before he dies, and see if he warped to the far right end of the battlefield, and was killed by a routing enemy.

Wendigo December 16th, 2003 09:20 AM

Re: Commanders randomly dying?
 
Quote:

Originally posted by Argitoth:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Wendigo:
It's very unlikely for a mage to get up to 190 fatigue on his/her own, because as soon as the mage goes over 100 fatigue he goes unconscious, stops casting & starts recovering 5 fatigue/round.

<font size="2" face="sans-serif, arial, verdana">Uhh my C'tis mages always summon undead a few more times after reaching 100 fatigue. They go up to about 140 before they stop casting. I have seen time and time again my mages casting spells AFTER they have 100 fatigue. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Check JO's post. Mages do not cast spells when _over_ 100 fatigue.
Both 'Raise' spells are DD-40 fat, it's pretty simple for a 90+ fatigue Marshmaster with 2D to cast one of those, suffer (40+encumbrance) fatigue and get to 140-150 fatigue in his Last casting, maybe more if in cold weather/wearing armour.

--editted for clarity

[ December 16, 2003, 07:36: Message edited by: Wendigo ]

HJ December 16th, 2003 09:57 AM

Re: Commanders randomly dying?
 
Quote:

Originally posted by Saber Cherry:


So, check the frame before he dies, and see if he warped to the far right end of the battlefield, and was killed by a routing enemy.

<font size="2" face="sans-serif, arial, verdana">If he had 190+ fatigue, it's very likely that he couldn't have flown anywhere.

sfsuphysics December 16th, 2003 06:01 PM

Re: Commanders randomly dying?
 
Quote:

Originally posted by Saber Cherry:
So, check the frame before he dies, and see if he warped to the far right end of the battlefield, and was killed by a routing enemy.
<font size="2" face="sans-serif, arial, verdana">Nah that didn't happen, the frame when he disappears is the one when the battle ends, and you hear the "ugh" death noise.


All times are GMT -4. The time now is 01:52 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.