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Re: Is growth scale must in a long game?
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IMHO the relative benefits of scales are much more easily compared in single player games, where you can more carefully control the environment. For me it was as simple as comparing Order 3 + Misfortune 3 Pangaea, vs. the same Pretender with Turmoil 3 + Luck 3. This should be biased towards T+L, as Pangaea gets extra beneft from both, but for my test O+M was far more effective. L+T in my experience can keep up with O+M, but only if you get extraordinarily lucky. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I don't like negative scales in general. So, I don't usually go with Turmoil and it's more a choice of O-0/L+3 or O+3/L-0. I think the rational choice should be the order+3. But, I like the randomness of luck events - just love feeling lucky http://forum.shrapnelgames.com/images/icons/icon7.gif . When fancy striked me or when the nation doesn't need too much gold, I would go with Luck+3. Sometimes, a random animist (got two as Tien Chi the other day http://forum.shrapnelgames.com/images/icons/tongue.gif ) or air-mage could go a long way for your game. Not to mention a few lucky positioning of castles or temples... Who knows? In Dom 1, I once got a "Ring of Sorcery" from a luck event! And I've heard of a story getting a "Soul Contract" from another player! These items worth more than the loss of a thousand gold income for non-astral or non-blood nation. But, the bottom line remains: it's just a game. I don't mind playing against "conventional wisdom" for the fun of it http://forum.shrapnelgames.com/images/icons/icon7.gif . |
Re: Is growth scale must in a long game?
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Re: Is growth scale must in a long game?
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Population growth through magical means IS realistic to Dominions standards. Every game is based on realism. There isn't one game in the world made totally off realism. There's not a book, game, movie, or ANYTHING without realism. There are standard rules in every fantasy and standard rules in every "non-realistic" thing. [ December 17, 2003, 21:31: Message edited by: Argitoth ] |
Re: Is growth scale must in a long game?
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"Under the influence of the stars, fourteen years ago every woman in this province gave birth to twins." Frankly, I like the other way better. You can imply either: a) The effect is felt today from the event being reported. -or- b) There's some sort of 'baby tax' that parents pay. The idea remains valid however you put it though. ~Aldin |
Re: Is growth scale must in a long game?
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The message read that a huge number of people had immigrated to the province. It was not a very populous province to start with, and it was hard to tell how many a "huge number" was. I'm guessing 25%. |
Re: Is growth scale must in a long game?
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Re: Is growth scale must in a long game?
Should we really care about those things? This is only a game, after all. More cattle born would do for most nations, though.
And weren't there many plague-events, and the worst could only come up with negative luck? I can't find the thread where I read that, but I think IW-team said something like that somewhere in this forum. |
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