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-   -   Feature Request (http://forum.shrapnelgames.com/showthread.php?t=17161)

Vger January 4th, 2004 12:12 AM

Re: Feature Request
 
Hi,

OK, here's more requests:

Build in some sort of speed up key for all these up/down arrow items: taxes, defense, transfering gems, boosting spells with more gems, all of that. I get so tired of clicking, clicking, clicking ...

Also, for taxes and defense, do we really need to go to another menu to adjust? Why not just do it there?

Next, I'd like to extend the size table. I don't think we have near enough size categories. I think we ought to have at least 2 more and maybe one Last one (for 9 total) that would be for impossibly huge creatures.

Specifically, I'm thinking about some of the Lovecraftian creatures which have such huge size, though there are many others as well (the titans, Sphinx). For example, if we had the big C himself, well, he's 6 MILES tall! Obviously larger than (I think) any other entity in the game.

I would add this one, but I'm willing/wanting/looking forward to doing this myself: Altering the stats/abilities for many of the units. For example, the Taraesque (sp?) is huge, it should trample and the Monolith pretender should not have any eyes to be injured.


Ciao,
V'ger gone

Orlanth January 4th, 2004 01:13 AM

Re: Feature Request
 
You can use the up/down arrow keys (keyboard) to adjust; so, no more clicking! http://forum.shrapnelgames.com/images/icons/icon7.gif I agree with the rest, also it would be nice to have Size show as its own statistic in the unit panel rather than be under hitpoints.

Darryl January 5th, 2004 08:31 AM

Re: Feature Request
 
Gotta put my 2 cents in for renaming commanders. Even if I can only do it once, it would help in making them more "personal" to my game, letting me give names so I can identify them at a glance (if I name one guy "Merlin" I know that's my main mage) and of course eliminating the "Darryl, Darrell, and my other brother Daryll" syndrome with duplicate names.

Darryl, no brothers with the same name. Wish I could say the same about my commanders...

Whismerhill January 5th, 2004 08:47 AM

Re: Feature Request
 
Quote:

Originally posted by Vger:
Hi,

OK, here's more requests:

Build in some sort of speed up key for all these up/down arrow items: taxes, defense, transfering gems, boosting spells with more gems, all of that. I get so tired of clicking, clicking, clicking ...

<font size="2" face="sans-serif, arial, verdana">?????????? !!!!!
I don't understand what you mean
you already can use up & down arrows to adjust well : taxes, defence, gems for boosting rituals, amount of gold for mercenaries

for transfering gems there is no key (as far as I know) but you can click on the "pool" button that will take all the gems your commanders have of that type and put it in the laboratory

Taqwus January 8th, 2004 04:53 PM

Re: Feature Request
 
Gift of Reason's commander-selection screen could be reworked. With enough units in the province (think, say, Ermor by the time it's casting Tartarian Gate), it won't show them all. Perhaps if it's still limited, the selection should be based either on experience or hit points, descending in either case.

Arryn January 8th, 2004 11:36 PM

Re: Feature Request
 
Received the game yesterday. (Yay!) Having a bLast.

Thus far, I've noticed the following:

</font>
  • <font size="2" face="sans-serif, arial, verdana">I'll add my vote for being able to rename commanders.</font>
  • <font size="2" face="sans-serif, arial, verdana">Ability to sort the display of commanders on the map screen. The current arrangement appears to be totally random.</font>
  • <font size="2" face="sans-serif, arial, verdana">Ability to see the type of troops that come with mercenary commanders you are considering hiring.</font>
  • <font size="2" face="sans-serif, arial, verdana">On the Pretenders list add small icons by the flags of nations that have declared war on you. (Several people have mentioned a desire for some sort of indication of this. It's very useful to be reminded of whom you need to be especially worried about.)</font>
  • <font size="2" face="sans-serif, arial, verdana">Some sort of indication for provinces under siege of how many months that province has been besieged.</font>
  • <font size="2" face="sans-serif, arial, verdana">On screens with scrollbars, add the ability to click on the bar itself to page-up/page-down. Also add hotkeys to do likewise.</font>
  • <font size="2" face="sans-serif, arial, verdana">Reports should be sortable by column. For example, if you want to see the Nation Overview sorted by province alphabetically, or Defense, or Unrest, et cetera. This will help speed gameplay a bit.</font>
  • <font size="2" face="sans-serif, arial, verdana">The column headers on the Nation Overview should be frozen so that when you scroll they remain visible at all times.</font>
  • <font size="2" face="sans-serif, arial, verdana">When a message is shown that you were the victim of the Wrath of God (and other such spells), you should be told which province was hit so you can easily see which troops were affected.</font>
<font size="2" face="sans-serif, arial, verdana">
Thanks for making such a great game!


Cheers!

[ January 08, 2004, 21:48: Message edited by: Arryn ]

Windreaper January 9th, 2004 11:09 AM

Re: Feature Request
 
I have heard that it's not possible to speed up the battle record with the current system. I'm still curious whether implementing a frameskip-switch would help solve the problem (providing it hasn't already been implemented). What I'm talking about is some sort of "fast forward" button in the battle interface.

O CoRVo January 9th, 2004 12:30 PM

Re: Feature Request
 
Hi, i am a lurker in these forums for sometime now (not that much), and i playing the demo Version (will they patch it too?) and these are the things i would like added (and yes, my english sucks, i know)

</font>
  • <font size="2" face="sans-serif, arial, verdana">In the spell menu a gem and a number to indicate the number of gems necessary (something like 30x[fire gem picture]Name of Spell)</font>
  • <font size="2" face="sans-serif, arial, verdana">An option to recruit a unlimited number of soldiers provided that you have the resources (something like: build 5 centaur warriors each turn)</font>
  • <font size="2" face="sans-serif, arial, verdana">A enhancement to the multiplayer part of the game, right now if someone's pc crashes there is a big chance of screwing up everything (players having the choice of playing another empire, etc)</font>
  • <font size="2" face="sans-serif, arial, verdana">A bigger, bolder movement path, instead of just a tiny line, the same goes to the statistic screen(and please change the dark background, put something lighter)</font>
  • <font size="2" face="sans-serif, arial, verdana">I know its was already asked 3 thousand times before but: A way to rename commanders http://forum.shrapnelgames.com/images/icons/tongue.gif</font>
<font size="2" face="sans-serif, arial, verdana">

Miles January 10th, 2004 02:10 AM

Re: Feature Request
 
I have been playing Dom2 since it came out. I prefer single player. I enjoy beating up the AI's. There are a three things that I think would really improve Dom2.
</font>
  • <font size="2" face="sans-serif, arial, verdana">The screen that shows my gem budget needs 3 columns: Current gems (+growth next turn) (-spent this turn)</font>
  • <font size="2" face="sans-serif, arial, verdana">Some tweaks to reduce the busywork:
    - A 'Keep Forging the same item each month' command.
    - A 'Keep recruiting the same people each month' command.
    - Some way to set a destination province for an army.
    - When I transfer gems to a commander (say 4 earth and 6 water) I need a button that will set an automatic resupply flag for that commander. Resupply, to the marked level, should occur if in a province with a lab OR if other commanders in the province have the required gems and DON'T have the resupply flag set.</font>
  • <font size="2" face="sans-serif, arial, verdana">Dom2 needs a couple tweaks that uncouple the single/multiplayer needs. Most games I have played get compromised because the two types of play require different things. A prime example is in the style of winning. In multiplayer, every strategy MUST have a counter. In single player, this is less important. So, to please both camps, I believe that Dom2 needs a couple tweaks. Like:
    - Mod-able (obviously.)
    - The game setup screen should have some parameters that you can tweak to favor single vs multiplay. For example, the number of global spells should be settable. Small numbers (3-5) for multiplay. Bigger numbers (6-12) for single play.
    - Would be fun if you could also enable unbalancing spells in the game setup screen. A lot of my games would have benefited from some end-game rewards that helped rapidly end the game. Things like MOM's "Spell of Mastery". The Dom2 equivalent might be a high-level, expensive, global that dropped the dominion of all competing pretenders each turn. Or maybe a high level "Summon Super-Combatant". Or Global dome spells (protects entire dominion). All multiplay destroyers, but fun ways to wrapup a single play game. Rewards that let you go out with a bang, instead of that long tedious grind-down of every Last province.</font>
<font size="2" face="sans-serif, arial, verdana">
Thanks to Dom2, I am finally getting the nasty taste of Moo3 out of my mouth...

Miles

[ January 10, 2004, 04:54: Message edited by: Miles ]

Graeme Dice January 10th, 2004 03:20 AM

Re: Feature Request
 
I would like to see more options on startup that can determine the nature of the game. These would be things like:
Rich, poor or normal gold income and resource income separated.
Overtaxing kills population toggle.
and so on.


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