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Re: Feature Request
Hi,
OK, here's more requests: Build in some sort of speed up key for all these up/down arrow items: taxes, defense, transfering gems, boosting spells with more gems, all of that. I get so tired of clicking, clicking, clicking ... Also, for taxes and defense, do we really need to go to another menu to adjust? Why not just do it there? Next, I'd like to extend the size table. I don't think we have near enough size categories. I think we ought to have at least 2 more and maybe one Last one (for 9 total) that would be for impossibly huge creatures. Specifically, I'm thinking about some of the Lovecraftian creatures which have such huge size, though there are many others as well (the titans, Sphinx). For example, if we had the big C himself, well, he's 6 MILES tall! Obviously larger than (I think) any other entity in the game. I would add this one, but I'm willing/wanting/looking forward to doing this myself: Altering the stats/abilities for many of the units. For example, the Taraesque (sp?) is huge, it should trample and the Monolith pretender should not have any eyes to be injured. Ciao, V'ger gone |
Re: Feature Request
You can use the up/down arrow keys (keyboard) to adjust; so, no more clicking! http://forum.shrapnelgames.com/images/icons/icon7.gif I agree with the rest, also it would be nice to have Size show as its own statistic in the unit panel rather than be under hitpoints.
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Re: Feature Request
Gotta put my 2 cents in for renaming commanders. Even if I can only do it once, it would help in making them more "personal" to my game, letting me give names so I can identify them at a glance (if I name one guy "Merlin" I know that's my main mage) and of course eliminating the "Darryl, Darrell, and my other brother Daryll" syndrome with duplicate names.
Darryl, no brothers with the same name. Wish I could say the same about my commanders... |
Re: Feature Request
Quote:
I don't understand what you mean you already can use up & down arrows to adjust well : taxes, defence, gems for boosting rituals, amount of gold for mercenaries for transfering gems there is no key (as far as I know) but you can click on the "pool" button that will take all the gems your commanders have of that type and put it in the laboratory |
Re: Feature Request
Gift of Reason's commander-selection screen could be reworked. With enough units in the province (think, say, Ermor by the time it's casting Tartarian Gate), it won't show them all. Perhaps if it's still limited, the selection should be based either on experience or hit points, descending in either case.
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Re: Feature Request
Received the game yesterday. (Yay!) Having a bLast.
Thus far, I've noticed the following: </font>
Thanks for making such a great game! Cheers! [ January 08, 2004, 21:48: Message edited by: Arryn ] |
Re: Feature Request
I have heard that it's not possible to speed up the battle record with the current system. I'm still curious whether implementing a frameskip-switch would help solve the problem (providing it hasn't already been implemented). What I'm talking about is some sort of "fast forward" button in the battle interface.
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Re: Feature Request
Hi, i am a lurker in these forums for sometime now (not that much), and i playing the demo Version (will they patch it too?) and these are the things i would like added (and yes, my english sucks, i know)
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Re: Feature Request
I have been playing Dom2 since it came out. I prefer single player. I enjoy beating up the AI's. There are a three things that I think would really improve Dom2.
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Thanks to Dom2, I am finally getting the nasty taste of Moo3 out of my mouth... Miles [ January 10, 2004, 04:54: Message edited by: Miles ] |
Re: Feature Request
I would like to see more options on startup that can determine the nature of the game. These would be things like:
Rich, poor or normal gold income and resource income separated. Overtaxing kills population toggle. and so on. |
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