![]() |
Re: Some joy with Mictlan
(edit: I think that) Cherry meant the the one getting the devils does not have to be a blood mage. IIRC the text says something about blood mage writing his name on it, so it might not be clear...
[ January 06, 2004, 11:53: Message edited by: Endoperez ] |
Re: Some joy with Mictlan
[quote]Originally posted by General Tacticus:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Keir Maxwell: Quote:
Misfortune 1 means 50% by turn 8 and 90% by turn 14 Fortune 0 : 50% by turn 6, 90% by turn 11 Fortune 1 : 50% by turn 5, 90% by turn 10 Fortune 2 : 50% by turn 5, 90% by turn 8 Fortune 3 : 50% by turn 4, 90% by turn 8 Of course, misfortune 3 means no hero. As you can see, going over fortune 0 will give you your heroes only marginally faster (on average). </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">There must be something wrong with these numbers, or I've set some sort of record for unluckiness. In my current SP epic (Oriana all ai at difficult), I took misfortune 2 rather than 3 with the hope of getting heroes. Its now turn 77, and none have shown up. Perhaps order has some effect as well? |
Re: Some joy with Mictlan
Quote:
Is it certain that the chance to get heroes is cumulative? |
Re: Some joy with Mictlan
>Perhaps order has some effect as well?
Of course it does. Order reduces the number of events. With order+3 you won't see many events at all. |
Re: Some joy with Mictlan
Quote:
|
Re: Some joy with Mictlan
Quote:
PvK the Dwarven hammer is con4 and you also have to get the earth gems. I gave an Abysian contracts race a whirl Last night and never found any earth gems with my earth9 fire4 Scorpian King so didn't get to make the hammer. http://forum.shrapnelgames.com/images/icons/icon9.gif Once I gave up looking I did massacre everything in sight making the whole blood thing redundant again. Cheers Keir |
Re: Some joy with Mictlan
Quote:
The only problem with starting this "snowball" effect, is of course finding the slaves. With no native Blood mages, you have to rely on random Blood picks, or lucky finds, for your hunters. I've got a World War game going on, where I get about 14 Devils each turn, but that's 160 turns into the game and I've been mostly toying with the AIs for a long time. |
Re: Some joy with Mictlan
Quote:
http://www.shrapnelgames.com/cgi-bin...;f=74;t=000081 Cheers Correction: 0.94^30 = 16% instead. So after 30 turns with Luck 3 you have about 84 % to see at least one hero, 60 % with Luck 0 and 26 % with Luck -2 (0% with Luck-3). [ January 08, 2004, 15:13: Message edited by: Sunray_be ] |
Re: Some joy with Mictlan
Ah, I have been playing Ulm, so I didn't realize others needed to get to Construction 4 before getting hammers. I still sense potential from the devil contract - one just needs to overcome a few hurdles. Ulm (multiple forge bonuses) and Mictlan (cheap blood priests) both have some nice advantages for this, each unique and not entirely breachable by pretender design, though you can of course solve part of the difficulties with pretender magic. Which is all as it should be. It's good it's not easy to make a devil generation factory.
PvK |
Re: Some joy with Mictlan
Re: Soul Contracts
I've been playing around with building them on the cheap recently, so I can answer these questions. Yes, the contract goes to the lab when made, and can be slapped onto any commander at all - who then gets a Horror Mark (bwa!) and becomes a devil factory. Obviously, if you can get this going with decent forging bonuses, you can produce an immense army of devils for really cheap. It's not that easy a circumstance to set up, but if you're playing a strategy you can fit it into (construction-heavy, say, with some access to blood magic) it's definitely worth your attention. All you have to do then is find either a demon or somebody with necromantic leadership (WHY demons count as undead I have no idea) to guide your gigantic army into battle! Yay, demons! |
All times are GMT -4. The time now is 09:47 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.