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Re: New Dom2 Quick Reference Sheet
I can give you all the information on the themes, but from what I can tell what exactly do you want?
I dont' quite get the national mages part, you want to put the highest possible of each type? Or the strongest mage/priest? There are not really all that many units per race. Maybe you could just add the basic types and the special ones. And maybe a little section with the name of what the Sacreds are. I can compile a list together if you can use the information. I already have most of it from doing the Nation/Theme Strength/Weakness guide that is in progress. |
Re: New Dom2 Quick Reference Sheet
Ok, here's the magic per theme:
Abysia Humans: FFF BBB SS ? HHHH Pythium Serpents: NN W ? HHH Man Tuatha: AAA NN ? HHH Ulm Faith: E ? HHH Ulm Forest: SS BB DD ? HH C'tis Tombs: DDD F N S ? HHHH UUUU C'tis Miasma: DD NN W S ? HHHH Caelum Raptors: AAA DD E W HH Marignon Fires: FFF SS ? HHHH Marignon Demonic: FF BB ? HHHH Marignon Conquerors: AA SS F ? HHHH Pangaea New: NNN E ? HH Pangaea Carrion: NNN DD HH UUU Vanheim Midgard: AA SS B ?? HHH Vanheim Hellheim: DDD AA EE B ? HHH Jotunheim Utgard: SS DD WW BB N ? HHH Jotunheim Niefelheim: WWW DD BB N ?? HHH T'ien Ch'i Barbarians: WW F A S D ? HHH T'ien Ch'i S&A: WW F S A E N D ?? HHH Ermor Soul: DDD ? UUUU Ermor Ashen: DDD ? UUUU edit: added magic available through national mage summons [ January 16, 2004, 06:17: Message edited by: HJ ] |
Re: New Dom2 Quick Reference Sheet
Looks great! In the meantime, Fires of the Faith is exactly the same as Marignon default, so you can probably skip it=)
Oh, and sorry for the abbreviations... by summoning, I meant free summoning. So Mictlan's leaders can get free slaves warriors; they don't get any special demons as far as I know, though they might. Anyway... hmm... the chart looks excellent, but it's also getting a little crowded. So if you can't fit everything, just dump some of the info=) A concise chart is as good as a thorough one! I'll try to make some icons for you to use and send them, like overlapped magic symbols. That would save SOME space. Edit: I emailed you some slightly smaller, slightly cleaner magic symbols... -Cherry [ January 16, 2004, 02:04: Message edited by: Saber Cherry ] |
Re: New Dom2 Quick Reference Sheet
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Re: New Dom2 Quick Reference Sheet
If you want you can use the starting spells file I made, I'll post it here for you in case you use it, since you are probably busy http://forum.shrapnelgames.com/images/icons/tongue.gif
Mictian (Base) - Bind Fiend (2B), Bind Spine Devil (2B) Abysia (Base and Blood of Humans) - Flare (3F) Atlantian (Base) - Friendly Currents (2W) Pythium (Base) - Communion Master (1S), Communion Slave (1S) Pythium (Serpent Cult) - Horned Serpents (1N) Arcoscephale (Base)- Astral Window (2S) Machaka (Base) - Seven Year Fever (1N1F), Blindness (1F) R'lyeh (Base) - Mind Burn (2S) Man (Base and Last of the Tuatha) - Soothing Song, Healing Song, Song of Bravery (All "Songs" 1N), Sleep (2N) Pangaea (Base and New Era) - Tune of Fear, Tune of Growth, Tune of Dancing Death (All "Tunes" 1N), Panic (2N) Pangaea (Carrion Woods) - Carrion Lord (3N2D), Carrion Lady (2N1D), Carrion Centaur (1N1D) Ulm (Base and Iron Faith) - Legions of Steel (3E) Ulm (Black Forest) - Sanguine Heritage (3D3B) C'tis (Base) - Terror (3D) C'tis (Desert Tombs) - Revive Tomb Consort (1D), Revive Tomb Priest (2D), Revive Tomb King (3D), Terror (3D) C'tis (Miasma) - Summon Bog Beast (2N2D), Terror (3D), Decay (1D) Caelum (Base and Return of the Raptors) - Wind Guide (2A) Marignon (Base, Fires of the Faith, Conquerors of the Sea) - Holy Pyre (2F) Malrignon (Diabolical Faith) - Bind Harlequin (1B) Vanheim (Base) - Phantasmal Warrior (1A) Vanheim (Midgard) - Ghost Wolves (3A) Vanheim (Helheim) - Phantasmal Warrior (1A), Reanimation (1D) Jotunheim (Base) - Reanimation (1D), Curse (1S1N) Jotunheim (Niefelheim) - Illwinter (5B2W), Breath of Winter (2W) Jotunheim (Utgard) - Luck (1S), Curse (1S1N) Ermor (Base) - Body Ethereal (1S) Ermor (Ashen Empire) - Revive Lictor, Censar, Bishop, Acolyte, Wailing Lady, Spectator (2D), Revive Arch Bishop, Dusk Elder (3D), Raise Skeletons (2D) Ermor (Soul Gate) - Dark Knowledge (1D), Revive Wailing Lady, Spectator, Shadow Tribune (2D), Revive Dusk Elder, Wraith Centurion (3D), Revive Wraith Senator (4D), Revive Wraith Consul (5D) T'ien Ch'i (Base) - Celestial Soldiers (2A1S), Celestial Servant (1E1S), Flight (2A) T'ien Ch'i (Spring and Autumn) - Demon of Heavenly Rivers (1W1S), Demon of Heavenly Fires (1F1S), Spirit Mastery (1D), Flight (2A) T'ien Ch'i (Barbarian Kings) - Celestial Soldiers (2A1S), Celestial Servant (1E1S), Spirit Mastery (1D), Flight (2A) |
Re: New Dom2 Quick Reference Sheet
*applause*
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Re: New Dom2 Quick Reference Sheet
Here are also the Sacred Units Only for you, in case you want to put a reference on them somewhere on your quickref.
Mictian (Base) - Eagle Warrior (15G, 3R), Jaguar Warrior(20G, 4R), Sun Warrior (17G, 14R) Abysia (Base) - Lava Warrior (55G, 30R) Abysia (Blood of Humans) - Guardian of the Pyre (55G, 30R) Atlantian (Base) - Mother Guard (60G, 27R) Pythium (Base) - Battle Vestal (15G, 4R) Pythium (Serpent Cult) - Hydra (300G, 20R), Hydra Hatchling (60G, 1R), Serpent Capharact (60G, 58R) Arcoscephale (Base)- Heart Companion (25G, 28R) Machaka (Base) - Black Hunter (125G, 38R) R'lyeh (Base) - Numerous Void Beasts (Summoned from Site) Man (Base) - Warden of Avalon (40G, 26R) Man (Last of the Tuatha) - Cu Sidhe (16G, 1R), Daoine Sidhe (35G, 16R) Pangaea (Base) - White Centaur (70G, 11R) Pangaea (New Era) - Dryad Hoplite (50G, 22R) Pangaea (Carrion Woods) - Black Centaur (70G, 11R) Ulm (Base and Black Forest) - None Ulm (Iron Faith) - Black Templar (90G, 70R) C'tis (Base) - Sacred Serpent (40G, 1R), Serpent Dancer (20G, 5R) C'tis (Desert Tombs) - Sacred Serpent (40G, 1R), Tomb Wyrm (Reanimated) C'tis (Miasma) - Sacred Serpent (40G, 1R) Caelum (Base) - Temple Guard (20G, 43R) Caelum (Return of the Raptors) - None Marignon (Base, Fires of Faith, and Diabolic Faith) - Flagellant (10G, 5R), Knight of the Chalice (90G, 61R) Marignon (Conquerors of the Sea) - Flagellant (10G, 5R) Vanheim (Base and Helheim) - Van (70G, 16R), Valkyrie (60G, 15R) Vanheim (Midgard) - Van (70G, 16R) Jotunheim (Iron Woods and Utgard) - Jotun Woodsman (50G, 11R) Jotunheim (Niefelheim) - Niefel Giant (150G, 40R), Jotun Woodsman (50G, 11R) Ermor (Base) - Shadow Vestal [x2] (Summoned from Site) Ermor (Ashen Empire) - Wailing Lady [x1] (Summoned, 15 Death Gems), Knight of the Unholy Seplulchre (Domain recruited, Castle Only) Ermor (Soul Gate) - Wailing Lady [x1] (Summoned, 15 Death Gems) T'ien Ch'i (Base and Barbarian Kings) - Celestial Soldiers [x5] (Summoned, 20 Air Gems), Celestial Servant [x1] (Summoned, 4 Earth Gems) T'ien Ch'i (Spring and Autumn) - Demon of Heavenly Rivers [x1] (Summoned, 4 Water Gems), Demon of Heavenly Fires [x1] (Summoned, 3 Fire Gems) |
Re: New Dom2 Quick Reference Sheet
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________________________________ Well, I've been thinking about this sheet all Last night, and I think that were starting to get unfocused as to the scope of my original idea; that being to make a newbie reference sheet to help people new to Dom2 get a grip on both pretender/race creation and on what to expect when meeting another race for the 1st time. All this information that Saber Cherry and Zen have compliled is great, but I think I'm going to have to make a second more advanced reference sheet for us grognards. So, here's my current plan. On the newbie sheet, instead of the generic descriptions of 'H.Inf', 'M.Calv', 'Monsters', etc, I'd like to give newbies a better idea of what the units are, so, 'spearmen', 'war lobsters', 'centaur cataphracts' would allow newbies to be able to look at the sheet and say: "Oooh, satyrs, centaurs and minotaurs, oh my! I wanna play Pangaea!" Whereas on the advanced sheet(s), we could have a more generic description of units, but also extra info like starting spells, sacred unit info, type of ranged weapons, leader qualities, etc. So what do you think? |
Re: New Dom2 Quick Reference Sheet
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Re: New Dom2 Quick Reference Sheet
Mictlan has 2 N, not 1.
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