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Re: Rise of the Machines suggestion
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Given how many powerful Starspawn mages I have (which have been doing nothing but research and item construction thus far -- turn 50 on the Orania map), that should simplify my task of chasing down the Pangean and Man units that have been annoying me of late whilst I'm distracted due to simultaneously taking out C'tis, Caelum, and Mictlan. heh Fortunately, Pan is on its Last gasp, unable to replace its losses, as Jot has been steadily munching on them while they've been busy irritating me. Now Jot has almost surrounded the Pan fort. Less work for me. And Man has decided that it's easier to chew on C'tis than on me. Life is good. http://forum.shrapnelgames.com/images/icons/tongue.gif |
Re: Rise of the Machines suggestion
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Re: Rise of the Machines suggestion
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Re: Rise of the Machines suggestion
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I mean, I dont think the vastness have a lot of attacks, so you will probably not lose more than one mage each round. |
Re: Rise of the Machines suggestion
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My best one is now up to Awe +6 as its heroic ability. Takes some serious enemies to even want to engage it ... http://forum.shrapnelgames.com/images/icons/tongue.gif |
Re: Rise of the Machines suggestion
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Re: Rise of the Machines suggestion
My guess:
1 Soulslay cast 1.1 MR works - nothing happens 1.2 MR does not work 1.2.1 Blood vengeance works and caster dies 1.2.2 Blood vengeance does not work and vastness dies |
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