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-   -   Hoburg Alliance Special Edition, now complete with hoburg heroes (http://forum.shrapnelgames.com/showthread.php?t=17376)

Adept January 31st, 2004 01:54 AM

Re: Hoburg Alliance Special Edition, now complete with hoburg heroes
 
Just downloaded the mod. Still haven't gotten to try it out. I was just wondering about traditional hobb... half... uh, hoburgh lore.

The traditional weapons, of course, are the sling and the shortsword. (Cue nostalgic Master of Magic musings about murderous hobbit-slingers). It would be neat to have _usable_ slingers in the world of Dominions.

Hoburgh slingers with accurasy 14 or 15 could actually make the weapon work. A leather cuirass and a shortsword would round up a sling unit nicely.

--

"Mum! The hurthling is scaring me!"*

Teraswaerto January 31st, 2004 08:32 AM

Re: Hoburg Alliance Special Edition, now complete with hoburg heroes
 
Since the hoburg crossbows are so good, there would be very little incentive to use slingers.

[ January 31, 2004, 06:41: Message edited by: Teraswaerto ]

Saber Cherry January 31st, 2004 08:47 AM

Re: Hoburg Alliance Special Edition, now complete with hoburg heroes
 
Quote:

Originally posted by Teraswaerto:
Since the hoburg crossbows are so good, there would be very little incentive to use slings.
<font size="2" face="sans-serif, arial, verdana">Just give them the MOM halfling slings that do 200 damage at range 50=) Seriously, though, slings are 0 resources, so I can certainly see a use for 5 gold, 1 resource hoburgs with a dagger, sling, and leather cuirass. With Flaming Arrows... they'd be better than crossbows, as they fire every turn.

However, I think hobugs need wristbows, like in Deus Ex. Oooh... hoburg mini-wrist-xbow assassins... and maybe some primitive tanks, too, with gatling slings. They really need a Hoburg Wagon that can hold 10 burgers and give them strat-move 2. Transports! Yes! That's what Dominions is missing... the flying carpet needs to be genericized.

PhilD January 31st, 2004 11:55 AM

Re: Hoburg Alliance Special Edition, now complete with hoburg heroes
 
Quote:

Originally posted by Saber Cherry:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Teraswaerto:
Since the hoburg crossbows are so good, there would be very little incentive to use slings.

<font size="2" face="sans-serif, arial, verdana">Just give them the MOM halfling slings that do 200 damage at range 50=) Seriously, though, slings are 0 resources, so I can certainly see a use for 5 gold, 1 resource hoburgs with a dagger, sling, and leather cuirass. With Flaming Arrows... they'd be better than crossbows, as they fire every turn.
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I've been trying the Hoburgs at about the same time I discovered the beauty of Flaming Arrows and Wind Guide... but, to tell the truth, it takes some work to have the Hoburgs develop enough magic for this. I just happened to find a site that allows for the recruitment of Astral/Fire mages, so that made the trick...

Teraswaerto February 1st, 2004 02:04 AM

Re: Hoburg Alliance Special Edition, now complete with hoburg heroes
 
The Obstgaertner has 1 random elemental, so 1 out of 4 has fire 1, and a fire 1 mage can cast phoenix power with a gem, and then cast Flaming Arrows with 2 gems. Should work, though it's a bit of a hassle.

*edit*
Though the fatigue is probably too much... maybe if another mage casts Relief a few times.

[ January 31, 2004, 12:07: Message edited by: Teraswaerto ]

Adept February 1st, 2004 10:33 PM

Re: Hoburg Alliance Special Edition, now complete with hoburg heroes
 
Ip! Feeling silly.

How does one install and use these mods? A small instruction file in the .zip pack wouldn't hurt parhaps?

February 1st, 2004 10:44 PM

Re: Hoburg Alliance Special Edition, now complete with hoburg heroes
 
Download the Zip. Unzip the files into the .../Dominions2/mod/ directory (wherever it is). Start your game and go to preferences, mod preferences and enable/disable the mods.

Adept February 2nd, 2004 02:58 AM

Re: Hoburg Alliance Special Edition, now complete with hoburg heroes
 
Aaaaaaaaargh! Enable mods.

Thank you. Didn't make me feel any smarter though... http://forum.shrapnelgames.com/images/icons/icon7.gif

Adept February 2nd, 2004 11:16 PM

Re: Hoburg Alliance Special Edition, now complete with hoburg heroes
 
I'm having fun with the mod. The starving hoburg hero is especially brilliant. Reminded me of the Warhammer halflings and their obsession with food. Also the actual myth is scary and grim (and food oriented). Genius! http://forum.shrapnelgames.com/images/icons/icon7.gif

I'd like to change something though. The hog knights should have a strategic move of 2 and the little fellows would need a commander for them. One can create such with the gift of reason, but I think a mounted commander (small pony or a hog) would be nice.

The fact that the hogs are only big enough to trample hoburgs is an amusing touch. http://forum.shrapnelgames.com/images/icons/icon7.gif

Adept February 2nd, 2004 11:23 PM

Re: Hoburg Alliance Special Edition, now complete with hoburg heroes
 
Another thing, the priest is not sacred. Isn't he supposed to be?


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