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Re: Hoburg Alliance Special Edition, now complete with hoburg heroes
Just downloaded the mod. Still haven't gotten to try it out. I was just wondering about traditional hobb... half... uh, hoburgh lore.
The traditional weapons, of course, are the sling and the shortsword. (Cue nostalgic Master of Magic musings about murderous hobbit-slingers). It would be neat to have _usable_ slingers in the world of Dominions. Hoburgh slingers with accurasy 14 or 15 could actually make the weapon work. A leather cuirass and a shortsword would round up a sling unit nicely. -- "Mum! The hurthling is scaring me!"* |
Re: Hoburg Alliance Special Edition, now complete with hoburg heroes
Since the hoburg crossbows are so good, there would be very little incentive to use slingers.
[ January 31, 2004, 06:41: Message edited by: Teraswaerto ] |
Re: Hoburg Alliance Special Edition, now complete with hoburg heroes
Quote:
However, I think hobugs need wristbows, like in Deus Ex. Oooh... hoburg mini-wrist-xbow assassins... and maybe some primitive tanks, too, with gatling slings. They really need a Hoburg Wagon that can hold 10 burgers and give them strat-move 2. Transports! Yes! That's what Dominions is missing... the flying carpet needs to be genericized. |
Re: Hoburg Alliance Special Edition, now complete with hoburg heroes
Quote:
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I've been trying the Hoburgs at about the same time I discovered the beauty of Flaming Arrows and Wind Guide... but, to tell the truth, it takes some work to have the Hoburgs develop enough magic for this. I just happened to find a site that allows for the recruitment of Astral/Fire mages, so that made the trick... |
Re: Hoburg Alliance Special Edition, now complete with hoburg heroes
The Obstgaertner has 1 random elemental, so 1 out of 4 has fire 1, and a fire 1 mage can cast phoenix power with a gem, and then cast Flaming Arrows with 2 gems. Should work, though it's a bit of a hassle.
*edit* Though the fatigue is probably too much... maybe if another mage casts Relief a few times. [ January 31, 2004, 12:07: Message edited by: Teraswaerto ] |
Re: Hoburg Alliance Special Edition, now complete with hoburg heroes
Ip! Feeling silly.
How does one install and use these mods? A small instruction file in the .zip pack wouldn't hurt parhaps? |
Re: Hoburg Alliance Special Edition, now complete with hoburg heroes
Download the Zip. Unzip the files into the .../Dominions2/mod/ directory (wherever it is). Start your game and go to preferences, mod preferences and enable/disable the mods.
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Re: Hoburg Alliance Special Edition, now complete with hoburg heroes
Aaaaaaaaargh! Enable mods.
Thank you. Didn't make me feel any smarter though... http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Hoburg Alliance Special Edition, now complete with hoburg heroes
I'm having fun with the mod. The starving hoburg hero is especially brilliant. Reminded me of the Warhammer halflings and their obsession with food. Also the actual myth is scary and grim (and food oriented). Genius! http://forum.shrapnelgames.com/images/icons/icon7.gif
I'd like to change something though. The hog knights should have a strategic move of 2 and the little fellows would need a commander for them. One can create such with the gift of reason, but I think a mounted commander (small pony or a hog) would be nice. The fact that the hogs are only big enough to trample hoburgs is an amusing touch. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Hoburg Alliance Special Edition, now complete with hoburg heroes
Another thing, the priest is not sacred. Isn't he supposed to be?
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