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Re: Wishlish! (For the next patch)
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If however this means them slaving away for 100 hours to implement, I would not put it high on the priority list. |
Re: Wishlish! (For the next patch)
I'll give you a R'lyeh theme. I want to see the Illithid enslaved by the Abboleth! The Abboleth hero is one of the coolest things in the game.
Or an even more void-oriented Version. Like Soul Gate, say, where you have no normal units at all, but can summon or generate Void Monsters. After all, the whole reason anybody wants a special dominion is for style. Lots and lots of style. Also, I have to say I really want to be able to rename my commanders too, but I didn't think it was practical so I was reluctant to ask. |
Re: Wishlish! (For the next patch)
A possible R'lyeh theme would be 'dreamtime' -- prior to the awakening and their very public emergence. Make it into a stealthy, less direct nation more reliant on often-stealthy cultists. ConVersion might be yielded through commander order, spell, or perhaps even dominion or global. A Feeblemind-causing aspect for the remaining Things would not go amiss.
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn. |
Re: Wishlish! (For the next patch)
Bug: In XP, when something interrupts my session and forces me out (an IM or something), when I tab back in all the graphics are bizarre and I have to restart. Not a huge issue.
Gameplay: I, for one, would like to see precision values increased (or the effect of precision) because as it stands, my mages are generally useless. Even with multiple blade winds against super-packed, numerous troops I'm lucky to kill 3-4 enemy combatants. Maybe I'm doing something wrong, but it seems mages can't hit the broadside of a barn (even with Eagle Eyes, etc). Archers are also bad, but they are cheap enough to field a lot of (plus they should have a harder time of it I think, otherwise it would be exploitable). Interface: I want a little icon on the map akin to forts and temples for labs. Would help me remember where I can drop off blood slaves, pick up items/gems, recruit mages, etc. |
Re: Wishlish! (For the next patch)
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Re: Wishlish! (For the next patch)
You know, Gibson's got a real point. Unless the enemy is really packed up in a big clump, it's a big area-effect spell, or it's one of those precision-100s, any attack spell is pretty much gauranteed to miss. It's made mages weak in combat and gravely weakened evocation. Who would ever bother casting Fireball when they could cast Raise Dead? At least you know your skeletons will have some effect, even if it's small.
On the other hand, raising the effect of precision in general will make archers really deadly. Why not just quietly upgrade all the mage units with a very high base precision rating? Then if they use, say, that eye of aiming thing they'll be gauranteed to get at least very close to where they're aiming - which only makes sense, right? Or you could make precision more effective for spells than weapons, but that seems like a much harder way to obtain the same effect to me. |
Re: Wishlish! (For the next patch)
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Re: Wishlish! (For the next patch)
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I hate watching my mages cast etheral shield or fire shield when all enemy units are retreating off the field. |
Re: Wishlish! (For the next patch)
My wishes for next patch:
#1: Improve ranged-attack AI so it avoids risking own units in friendly fire!!! #2: Modding enhancements. Especially, enable #clear, and enable adding and removing pretenders and heroes. Add commands #Leadership and #NewPathCost. #3: Improve accuracy of low-accuracy units. Perhaps change mechanic so ranged attacks can land in the intended area, but not necessarily hit the unit in the square they appear to land in, so balance is ok but fire is not completely random, missing entire formations and hitting the wrong ones. |
Re: Wishlish! (For the next patch)
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I hate watching my mages cast etheral shield or fire shield when all enemy units are retreating off the field. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Yes, this would be great! |
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