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Re: Order +3 Luck -3 : still a no-brainer
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</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">If not having death scale would make one immune to plagues, surely it would make people less likely to take death? Death makes supply harder and reduces population. Seems pretty bad to me, though I guess less so in a short game. |
Re: Order +3 Luck -3 : still a no-brainer
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Re: Order +3 Luck -3 : still a no-brainer
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The only really good events that occur on a regular basis are heroes (if you get a mage). [ January 25, 2004, 19:30: Message edited by: Jasper ] |
Re: Order +3 Luck -3 : still a no-brainer
The 1500 gp event is no more uncommon than any other rare event, provided you have the requisite scales (luck +3). We played a mp game a while back where one of the players got the event 3 times before turn 40.
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Re: Order +3 Luck -3 : still a no-brainer
Hehe. Seems all we can conclude from all this is that there's a lot of luck in luck http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: Order +3 Luck -3 : still a no-brainer
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That's always the problem with analyzing such rare but potent events, as a large variance is to be expected... I suspect that that 3 times in one game is an extreme outlier, but without knowing how many rare events exist I can't caclulate anything. On average I think it be fair to say that a player probably will not see this event in any given game, possibly even once in 10 games. Moreover, even if one is astoundingly lucky enough to get this event 3 times in 40 turns, the resulting gold is _still_ much less than the income difference between Order+3 and Turmoil+3 -- or even the income difference between Order 3 and 0! [ January 25, 2004, 20:27: Message edited by: Jasper ] |
Re: Order +3 Luck -3 : still a no-brainer
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Re: Order +3 Luck -3 : still a no-brainer
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e.g. the Lore Master (I think they get 4 random magic picks and about 12 research) - event is something about some seal being broken and the old guy within agreeing to serve you for freeing him. I've also seen a few mages pop up with 2 nature, 2 air or 2 water. Not as impressive as the lore master, but beats a buncha militia. |
Re: Order +3 Luck -3 : still a no-brainer
With Luck +3 my men found an item - Soul Contract - made the difference of my survival in my most recent game, and is still responsible for the backbone of my army!
PvK |
Re: Order +3 Luck -3 : still a no-brainer
What event frequency are people playing with?
I have been playing commen events for awhile now as its more balenced and I'm using a +-13% (mis)fortune mod which alters the chance that an event is good/bad by 13% per level of dominion. I have been mainly playing testing T'ien Ch'i theme mods so I have used this combo alot using luck3/turmoil3. Generally I use the Lady of Fortune as she makes a big differnce. With this setup I would say that I would generally have got ~1000gps by turn 20 - sometimes more, occassionally alot more. I do get bad events but I'm yet to get one in my home province using the Lady of Fortune - I suspect this is a run of really good luck. I have actually started to enjoy the events as long as they don't cripple my home province. This happened as soon as I trialed the Prince of Death in a luck race (appropriate I guess http://forum.shrapnelgames.com/images/icons/icon6.gif ) ). Having to retake provinces occassionally is all part of the fun and there are alot of historical games I'm critical of for their lack of more significant events. I've been keeping an eye on how many gems I get when I get a handful of gems and 2 seems fairly average - what is others experiance? If this is representative then its pretty piteful but I suspect luck has skewed things. I would recommend people try a +-13 (mis)fortune mod and play commen events. This seems more balenced than playing standard with rare events. If you still want still better luck then change the mod to misfortune 15 making the chance of a good event with luck3 95%. ---------------------------------------- #modname "+-13 Fortune" #description "This mod alters the chance an event is good (or bad) by 13% per level of (mis)fortune instead of the base 10. For those who find luck underpowered and misfortune not bad enough." #Version 1.0 #domVersion 2.06 #misfortune 13 ------------------------------------------- Cheers Keir [ January 26, 2004, 07:29: Message edited by: Keir Maxwell ] |
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