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Re: Why does Desert Tombs suck?
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Killing all the population in a province is a bad thing. It means that ashen empire is at war with everyone from the get go. Quote:
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Re: Why does Desert Tombs suck?
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.... </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I've been doing a LOT of practicing with the poison slingers using Miasma lately and have found that the slingers are too dangerous for me to use with living troops (at least en masse). The slingers are super powerful but a few good friendly fire hits can rout one of your own units very easily. The thing about poison resistance is that unless it is 100 and therefore does zero damage, it still counts as a "hit" on ALL of the poisoned troops and that can add up to a lot of morale checks very quickly. I've been using hordes of these slingers with totally immune troops (Longdead Horsemen, other Undead, and Claymen) with great success though. (at least early on when relying on capital only troops still works). So, I agree that this is a BIG advantage in Desert Tombs since it is nearly impossible to get enough immune troops to make these awesome units safe otherwise. [ January 29, 2004, 11:43: Message edited by: diamondspider ] |
Re: Why does Desert Tombs suck?
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1. Withdraw to the capitol. 2. Wait for winter. By the time the AI's troops have starved to half to death, they're easy pickings. Since I have no unrest to deal with, nor income to really lose, the territory is easily retaken, possibly with the AI being so generous as to even build me some improvements on rare occasions. In MP, the fact that your domain is generally unpleasant doesn't preclude easily coming to a diplomatic arrangement with some of your more distant neighbors who will not be exposed to it. The level of magic power you can afford makes early site-searching a snap, which gives you a sizeable head start on gem income. The people I've played with so far don't seem to be terribly concerned that I've burninated my countryside, seeing as it's not theirs. The diplomatic game is every bit more fun when you're playing the sides off against each other while sitting on the sidelines. Nobody wants to commit the resources needed for a push into the hellhole that is the Ashen Empire, knowing that I might induce one of his other neighbors to backstab him while he's occupied. |
Re: Why does Desert Tombs suck?
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But if endgame alliances are allowed, the longer AE survives, the more dangerous it is to its enemies. As long as you don't border AE (their allies will typically not be chosen from among their neighbors), or make the border in low-value provinces, or keep priests and temples to keep back AE's dominion, you can coexist with them just fine. |
Re: Why does Desert Tombs suck?
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