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-   -   Has anyone ever had any success with "shards" spells? (http://forum.shrapnelgames.com/showthread.php?t=17546)

onomastikon January 30th, 2004 11:58 AM

Re: Has anyone ever had any success with "shards" spells?
 
Quote:

Originally posted by Zen:
It depends on the fatigue. A mage with a high amount of fatigue will cast spells (unless specifically scripted) that won't drop it too far into unconsiousness. So you will rarely see a mage with 90+ fatigue casting anything that would put it at 130+ fatigue unless you either A.) scripted it or B.) the AI decides it wants to for whatever reason (if it's target is really close, sometimes it will cast shards, or if the nearest units are routing, it will try to target farther units, which might move it out of range of other spells)
<font size="2" face="sans-serif, arial, verdana">I see my mage casting Shards when she could be casting something (anything) better when her Fatigue is around 60. And with high powers (Earth 5+, Nature 5+), most level 1-2 spells dont require that much more fatigue than Shards.
Kristoffer O. suggested it is not such a great spell. I think it would be great if the AI gave it less priority.
This game has such a high variety of potentiates. I think it would be great if this variety was used more often, it would make things not only more functionally optimal, but more "fun" too. IMO.
Edit: And also give us the feeling that our research in the various neat things that there are is not in vain.

[ January 30, 2004, 09:59: Message edited by: onomastikon ]


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