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-   -   Alien Races (http://forum.shrapnelgames.com/showthread.php?t=1764)

CombatSquirrel October 31st, 2001 12:57 AM

Re: Alien Races
 
Thanks, Phoenix-D


Is anyone else currently working a massive, racially-biased technology tree? It looks very doable, but challenging.

Baron Munchausen October 31st, 2001 01:44 AM

Re: Alien Races
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by CombatSquirrel:
quote:
Metheglyn:
The problem is that when the Components.txt file passed 512Kb, the components at the bottom of the file never became available in the game.

I am really working hard at designing a complex, thoroughly customized tech tree, heavily race-centered with all kinds of inter-related specialities. I understand the complexity, but if the 512kb limit is true, then I am wasting my time. Does anyone know if this is still true?
<HR></BLOCKQUOTE>

There is no such limit in the game itself. My components.txt has been over 600 kb for months. I've got a 'new edition' in the works that breaks 700 kb. Not having the exact content of your mod, I can only guess what was going wrong. It might be a limitation of your editor, but that also seems unlikely. Notepad will only edit files up to 64kb anyway. What were you using? It's most likely that you simply made a mistake somewhere. The limits on many of the abilities are not clearly documented. You might have exceeded one of them. A mispelled entry or even just an extra blank line could break the parsing process and the game might not even give a proper error message. It would just stop interpreting the components list at that point.

AJC October 31st, 2001 01:48 AM

Re: Alien Races
 
Wordpad is another one thats good to use when editing files. I will often use Notepad to design a new component and have the components file open in wordpad. Then I copy the new item off of notepad and paste it into the component list in wordpad. Never had file size problems.


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