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-   -   Change request: Rescuing the Moloch From Whimpy Imps Inc. (http://forum.shrapnelgames.com/showthread.php?t=17656)

Peter Ebbesen February 10th, 2004 09:26 PM

Re: Change request: Rescuing the Moloch From Whimpy Imps Inc.
 
Quote:

Originally posted by Vger:

There's another option that involves modding. Make the Moloch immortal.

<font size="2" face="sans-serif, arial, verdana">An immortal Moloch might even beat the Vampire queen as immortal SC of choice, and she is already a very, very, scary SC once she gets a bit of body armour.

An immortal Moloch should probably have his cost increased from 75 to 125 or so.


Quote:

Originally posted by Tricon:
PS(The mighty Peter Ebbesen leaves the EUII forums? What happened? Is this a short forray into other realms, or a more permanent visit?)
<font size="2" face="sans-serif, arial, verdana">Shh. I am here incognito. Notice how my crown of flames and my shroud of darkness have receded into the shadows whence they came? No dragons herald my coming, nor is there a wailing and gnashing of teeth.

I just enjoy a good fantasy wargame with high complexity due to its openended nature as much as the next guy. I will probably be making a few suggestions for changes and chime in with a few devastating remarks every few months, but that is probably going to be the limit of my involvement in these forums. While well moderated and with a core of very helpful posters, an inordinate number of Posts are of the "hey, I'm a NOOB and you owe me answers to questions that I could discover for myself in five minutes" or the "which XYZ is best". Additionally, the reverse post order and (apparent) lack of a strong user CP for active thread handling would drive me nuts, were I not mad as a hatter already... Ah, inherent benefits, how we come to love them.

As is, I find Dominions II a very nice game, and will no doubt play it on and off for a few years, but for MP, I still prefer EU2 live against 10-12 other players any day. http://forum.shrapnelgames.com/images/icons/icon7.gif

Tricon February 10th, 2004 09:56 PM

Re: Change request: Rescuing the Moloch From Whimpy Imps Inc.
 
Quote:

Originally posted by Peter Ebbesen:
While well moderated and with a core of very helpful posters, an inordinate number of Posts are of the "hey, I'm a NOOB and you owe me answers to questions that I could discover for myself in five minutes" or the "which XYZ is best".
<font size="2" face="sans-serif, arial, verdana">That probably can't be helped in a game that get's it's sales by word of mouth. Newcomers will trickle in a few at a time, and most will have the same questions. In the EU forums you have entire sections that handle newcomers, and other sections where pro's can argue amongst them without too much interference. But as to finding answers within five minutes....

Quote:

Originally posted by Peter Ebbesen:
Additionally, the reverse post order and (apparent) lack of a strong user CP for active thread handling would drive me nuts, were I not mad as a hatter already...
<font size="2" face="sans-serif, arial, verdana">The most infuriatiung thing about this forum! And even though the search function works fairly well, the reverse post order makes an easy search into a chore -especially if you're a newcomer and and probably used to other forum layouts and user CP's.


Quote:

Originally posted by Peter Ebbesen:
As is, I find Dominions II a very nice game, and will no doubt play it on and off for a few years, but for MP, I still prefer EU2 live against 10-12 other players any day. http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="sans-serif, arial, verdana">Right now, this game got me with a vengeance. Same as EU had a few months ago. But I'm a game jumper. I'll return to EU or Victoria in a while, stay with it for a time, then jump back to another game. Quality games like this or EU will have my loyalty for a long time, though my limited time and many interests will constantly try to divert me...

tinkthank March 15th, 2004 03:13 PM

Re: Change request: Rescuing the Moloch From Whimpy Imps Inc.
 
I'll rebump with a global request.

Autosummons is broken in at least one other respect as well: Autosummoned creatures will often make stealthy commanders (e.g. ghost kind) lose their stealth ability when a autosummoned creature arrives, EVEN IF that summoned creature is itself stealthy (e.g. ghosts, harpies, etc.).

I think the way autosummons works could be rehashed, fixing both the routing problem and the stealth-loss problem.

Wauthan March 15th, 2004 03:30 PM

Re: Change request: Rescuing the Moloch From Whimpy Imps Inc.
 
I'll be even harsher. Remove all autosummons. If you want units accompaning a commander they could be worked into the unit as "weapons", eg the "Owl" weapon. If this not satisfactory then give the commander the ability "Summon allies". This way we get control over where and when the units arrive.

johan osterman March 15th, 2004 07:16 PM

Re: Change request: Rescuing the Moloch From Whimpy Imps Inc.
 
Wauthan are you talking about battlefield autosummons or dominion related autosummons? Since the two previous Posts deal with one of the above each, it is not entirely clear what you are talking about.

[ March 15, 2004, 17:21: Message edited by: johan osterman ]

Norfleet March 15th, 2004 07:22 PM

Re: Change request: Rescuing the Moloch From Whimpy Imps Inc.
 
I think he's talking about both, actually. Strategic autosummons appear to disrupt hidden commanders, while tactical autosummons turn a commander into a consummate coward.

The simple solution is just to fix all of these issues, though.

johan osterman March 15th, 2004 07:26 PM

Re: Change request: Rescuing the Moloch From Whimpy Imps Inc.
 
Quote:

Originally posted by Norfleet:
...
The simple solution is just to fix all of these issues, though.

<font size="2" face="sans-serif, arial, verdana">Fixing all issues will certianly solve all problems.

Arryn March 15th, 2004 07:32 PM

Re: Change request: Rescuing the Moloch From Whimpy Imps Inc.
 
Quote:

Originally posted by johan osterman:
Fixing all issues will certainly solve all problems.
<font size="2" face="sans-serif, arial, verdana">Oh Goody! And you fine folks will have it all ready for a patch 2.09 release by the end of the week, right? http://forum.shrapnelgames.com/images/icons/tongue.gif

Peter Ebbesen March 15th, 2004 07:40 PM

Re: Change request: Rescuing the Moloch From Whimpy Imps Inc.
 
Quote:

Originally posted by johan osterman:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Norfleet:
...
The simple solution is just to fix all of these issues, though.

<font size="2" face="sans-serif, arial, verdana">Fixing all issues will certianly solve all problems. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Incorrect. Fixing issues always introduces new problems. The only thing you can be sure of, when you have fixed n bugs (n >= 1) is that you have introduced at least one new bug. Likewise, fixing n balance issues always introduces at least one new balance issue. At least it often feels like that. http://forum.shrapnelgames.com/images/icons/icon12.gif

That does not mean that I would not like to see the Moloch rescued from the Whimpy Imps Inc., of course. http://forum.shrapnelgames.com/images/icons/icon7.gif

Yossar March 15th, 2004 08:13 PM

Re: Change request: Rescuing the Moloch From Whimpy Imps Inc.
 
Would 50 morale help? I thought routing when all non-commanders were dead was automatic and didn't require a morale check.


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