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-   -   Fighting For and Against Ulm -Expert Advice, Please (http://forum.shrapnelgames.com/showthread.php?t=17672)

PDF February 11th, 2004 10:44 PM

Re: Fighting For and Against Ulm -Expert Advice, Please
 
Quote:

Originally posted by Zen:
Black Priests have a 25% Forging Bonus, same as Smiths.

Not that you'd want to make Slave Matrix' anyway. Unless they cost just 5 Earth ;P

<font size="2" face="sans-serif, arial, verdana">Ahh cool ! http://forum.shrapnelgames.com/images/icons/icon7.gif I thought IF sucked bug time and that only the "real" smiths get Forge bonus, but if IF Priests have it the theme isn't that bad maybe ...

PhilD,
I'm not at all a specialist, only an Ulm player trying to convince the other that I am ! http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif
But I really don't know IF, had a short try in SP but quit, in fact I didn't had a correct strategy for them. Will retry .
But now in the new game I'm mighty Pythium ! http://forum.shrapnelgames.com/images/icons/icon7.gif

Tezzezar February 20th, 2004 08:17 AM

Re: Fighting For and Against Ulm -Expert Advice, Please
 
Mid-late game tactic:

Squads of mechanical men, first rank, attack closest with appropriate support troops in second/third ranks (arbalests/archers, cavalry, etc.)

Mechanical men ignore those pesky fire, ice, lightning, cold and poison attacks. Use a couple of them to guard commanders as well. Speaking of commmanders, they should be well protected by now since by this point in the game Ulm should have construction 6+ and a boatload of forged items.

30 mechanical men. My favorite brigade.

T-


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