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Re: Tips for finding blood slaves appreciated here
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Re: Tips for finding blood slaves appreciated here
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But I wouldn't place more than 5, Blood 1 + Dousing Rod in a province of 5k+ and reduce the taxes, or your unrest can get out of line (unless you have massive patrollers). But that's just my preference. If I'm not focusing on Blood as a nation (with a Pretender/nation that can use the blood) I tend to not convert everything to a blood only income but supplement my existing gem income, gold income, with the blood income that can be overlooked. |
Re: Tips for finding blood slaves appreciated here
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Re: Tips for finding blood slaves appreciated here
Hunting with Priests:
I had actually heard that the expense of a Blood 1 hunter over a scout with a dowsing rod didn't pay for itself (even over time??), but I wanted lots of priests to try out Communion abuse with a nation other than Pythium. So as I was hiring them anyway, I may as well put them to good use while waiting to try fielding a magic heavy army. And they do (unquantified vague impression here) seem to produce a lot more slaves than my scout hunting parties from an earlier attempt did. As for the pool button working with auto-blood sacrifice: Does that mean that if I click 'pool' my auto-sacrificers will go on sacrificing their allotted number of slaves every round, despite not having any slaves in their inventory? For that matter, am I wrong about the number of slaves in their inventory deciding how many slaves they will sacrifice? I can't remember where I heard that, but I haven't tested it myself, having had plenty of blood slaves so far. |
Re: Tips for finding blood slaves appreciated here
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And I would like to know about the first claim too. If true, there must be some darn complex algorithm which determines how that works; unrest will usually decrease if around 1-20, all things being equal (e.g. not overly negative dominion, not weird events, outragous taxation, etc.) in my experience, and sort of remain the same if around 15-40, and I have no clue for other values. Anyone know? |
Re: Tips for finding blood slaves appreciated here
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In these tests, it is anywhere between 0-7 unrest for an unsuccessful blood hunt. This might be modified by the size of the population. In low provinces you seem to have less unrest per unsuccessful than high provinces. Quote:
Edit: Here is some information from Dom1 that I dug up, some of it has been modified (Like the FoB) but most of it is still fairly accurate AFAIK. http://www.freewebs.com/sunraybe/blood.html [ February 12, 2004, 09:13: Message edited by: Zen ] |
Re: Tips for finding blood slaves appreciated here
i got 7-20+ blood slaves per turn with with each of my bloodhunting mages from abysia which had 8 in skill for bloodhunting.(warlocks 3 blood + dagger + armor + brazen skull + dousing rod).
That's the best way of collecting them i think http://forum.shrapnelgames.com/images/icons/icon12.gif this was with territories with 3000-9000 in population. |
Re: Tips for finding blood slaves appreciated here
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Getting back to scouts for a sec... I did some testing with Abysia Last night and found that they still do suck compared to WAs. Of course I had the luxury of time and being able to take research more slowly (didn't find a library or other cheap mage site in 15+ provinces http://forum.shrapnelgames.com/images/icons/tongue.gif ). The 5 scout province brought in fewer slaves and had worse unrest than the 1 WA+rod. Of course it should have been 7.5 scouts to 1 WA, but whatever http://forum.shrapnelgames.com/images/icons/icon12.gif From this simple test (both provinces were ~11k pop) it seems to me that if you have the extra gold you can easilly take every 3rd or 4th WA and set him up as a BH, using scouts only to ferry the slaves around if you don't want to build a lab. I'm still unconvinced that scouts are *better* (in some situations sure, but you'll have to adjust on the fly in your games anyway) even for the themes without cheap blood mages. |
Re: Tips for finding blood slaves appreciated here
i think the blood items are very cheaply made tho, they dont cost all that much.
the armor is the one thing that costs most of all of those(40 blood or 20 blood and nature) and all they need are 5 devils or blessed troops as bodyguards to pretty much survive anything(not to mention leech(25+ damage 100% accurancy + alot of bloodslaves since he's collecting....) to kill any assassin or aid any defense you might have set up. |
Re: Tips for finding blood slaves appreciated here
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