.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 2: The Ascension Wars (http://forum.shrapnelgames.com/forumdisplay.php?f=55)
-   -   early game expansion tactics (http://forum.shrapnelgames.com/showthread.php?t=17790)

Norfleet February 12th, 2004 01:27 PM

Re: early game expansion tactics
 
The problem with mercs is that, without the ability to actually look at what you're purchasing, the hiring can be a total crapshoot. Some of them are quite good....others have less than memorable names and less than memorable performance. Mercs tend to be a lot more useful in multiplayer than singleplayer as well: The AI tends to aggressively grab every merc in sight, whereas in multiplayer, many human players will likely neglect them. Some of them are neglected for good reason, being that they cost too much and aren't very good, but I've noticed that the prices on mercs can get really low if they've been unemployed for awhile. I've picked up fairly useful and decent ones like Terminus or Obscuro for the low, low price of $8. That's what I call a real steal.

Somebody ought to write a Complete Dom2 Guide to Mercs: who rules, and who drools.

Nagot Gick Fel February 12th, 2004 03:13 PM

Re: early game expansion tactics
 
Quote:

Originally posted by Arryn:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Patrik:
Final tip - use unoccupied commanders to attack the provinces you plan to conquer next. Have them in the back with retreat orders. Watching the battle replay will give you an exact account of the indep force.

<font size="2" face="sans-serif, arial, verdana">Cool. This is the most useful tip I've seen in a while. Wish I'd thought of it myself ... </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Checking the indep strength is not its only use.

I'll never forget my first Dominions 1 demo game. One of the first independent provinces I conquered had a Harab Seraph wielding dual KotDs - and, guess what? my pretender picked one and my prophet the other. A bit later I encountered a Hoburg champion sporting a Lycanthropos amulet. And in the next battle I realized a Seraphine prophet with a KotD and a Lycanthropos amulet isn't really useful in a battle. http://forum.shrapnelgames.com/images/icons/shock.gif

Now I routinely probe Hoburg and Harab indeps (among a few others) with a cheap commander before committing promising leaders.

Arryn February 12th, 2004 03:20 PM

Re: early game expansion tactics
 
Quote:

Originally posted by Nagot Gick Fel:
Checking the indep strength is not its only use.
<font size="2" face="sans-serif, arial, verdana">And the lesson continues ...

Thanks! http://forum.shrapnelgames.com/images/icons/icon7.gif

Patrik February 13th, 2004 02:13 AM

Re: early game expansion tactics
 
Quote:

Originally posted by Andy:
based on my limited PBEM experience to date I don't seem to be expanding fast enough to be competitive.

I'm using pretender to lead my main army but after taking each province this means they're sitting idle for a turn while I search for hidden magic sites http://forum.shrapnelgames.com/images/icons/icon9.gif

is this how most people play? I suppose I could hire a commander for my army and use my pretender purely for sniffing out magic sites, but this seems to be a waste of a powerful combat advantage.

any suggestions will be appreciated.

<font size="2" face="sans-serif, arial, verdana">If I get this right, you're asking about how to be more competitive in MP. IMO the easiest way to do this is to focus more on early expansion and wait with the site searching (which is unreliable anyway).

Playing standard Pangea, I would focus on Centaur Warriors. Throw in some cheap troops as arrow fodder, placed in front of the CWs on hold and attack (the indep archers will keep firing at the fodder throughout the battle). As Norfleet said, use excessive force to keep the expansion rolling. Additional armies produced in your capital can converge with your primary army when taking strong indies. CWs are gold rather than research heavy - consider this when choosing what provinces to take first.

Research Ench 3 for Ironskin before getting into battle with your Great Mother. Then start into construction - Reinvigoration items (Con 4), the charcol shield, luck items etc. In MP, try trading for these if you can't forge them yourself.

Final tip - use unoccupied commanders to attack the provinces you plan to conquer next. Have them in the back with retreat orders. Watching the battle replay will give you an exact account of the indep force.

Arryn February 13th, 2004 02:36 AM

Re: early game expansion tactics
 
Quote:

Originally posted by Patrik:
Final tip - use unoccupied commanders to attack the provinces you plan to conquer next. Have them in the back with retreat orders. Watching the battle replay will give you an exact account of the indep force.
<font size="2" face="sans-serif, arial, verdana">Cool. This is the most useful tip I've seen in a while. Wish I'd thought of it myself ...


All times are GMT -4. The time now is 08:13 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.