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Re: Golden Era Discussion
Did anyone try mixing chariots with bows and peltasts?
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Re: Golden Era Discussion
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Unfortunately in my experiments even if you only pick up 10, (1250g) and a decently equipped commander they don't stack up very well. Though you may be right, usually a core of ~30 archers will kill them. Quote:
Valk 60 Gold 12 Resources Hp 13 Prot 13 Morale 12 MR 14 Enc 5 Str 11 Att 13 Def 15 Prec 13 Mv 3/11 Stealth +25, Flying, Glamour, Sacred Spear, Chain Mail Curiass, Helmet, Round Shield Wind Rider 125 Gold 35 Resources Hp 13 Prot 17 Morale 14 MR 12 Enc 5 Str 11 Att 12 Def 16 Prec 10 Mv 3/22 Flying, Sacred Lance, Spear, Hoof, Bronze Hauberk, Full Helmet, Round Shield Did I miss something or were the positive changes (In Bold) worth double the resources and gold cost of the unit? The ones in italic are the ones that are negative from the Valkyrie. I agree it should be more expensive, but I don't know if quite to that extreme. Edit: And Wind Guide and Archers works on "Fire Fliers" like a charm. Even while they are waiting to charge. More significant with Flaming Arrows (common) or xbows (common). [ February 17, 2004, 09:31: Message edited by: Zen ] |
Re: Golden Era Discussion
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It's quite valid question and I'm not sure if they really should cost so much if you compare these units alone, but I think developers took into account overall unit strength for both nations. If you compare what Arco and Vanheim have at their disposal you will see that Arco has significant advantage in choices/power comparing to Vanheim in both magic and 'might' (most of them I already mentioned in initial post). It’s probably a global picture where Vanheim is given advantage of making more cheaper sacred units to make up for other disadvantages. I do believe that giving Wind Riders cost less then 100 gold would make it unbalancing - that protection and powerful first strike is significant factor and if Arco is allowed to build Riders in great numbers they could simply overwhelm large armies. Quote:
That requires that enemy gets both fire and air mages to attack them and bring a significant force of archers/crossbows with them. Like I said, not easy to do since they will rarely stay still in same province and as flyers they have lots of optional destinations. Additionally, you can bring a wind mage of your own with them to cast Arrow Fend on your archers and solve the problem (if Riders are defending they get to do it first!). [ February 17, 2004, 10:07: Message edited by: Daynarr ] |
Re: Golden Era Discussion
Hmm. 17 over 14 protection, not enough to really mean anything in the face of crossbows, certainly not magically boosted ones, though nice in extended melee combat.
On the other hand, the lance attack is a significant advantage, when using massed wind lords, as it is an almost guaranteed kill in the first combat round for each wind lord against most opposition. Good for clearing some space. If I were a 1-1 comparison with the Valkyrie, I would probably still come down on the "too expensive for the benefits" side. However, since I ought to be comparing entire themes rather than individual units, I will not do so. http://forum.shrapnelgames.com/images/icons/icon7.gif With their relatively high cost, they look to me to be more to fit a role as support units used in conjunction with, e.g., massed Icarii, for a rapid reaction force with extra punch, or as a heavy flyer component with hold-hold-hold-attack rear in an infantry/chariot heavy army. |
Re: Golden Era Discussion
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It has no hoplites, it has no hypsists, it has no elephants, it has no Astrologers (thus making less of a Astral killer and Gateway nation). The forced sloth creates a sort of imposed balance of production that Vanheim doesn't have. The Mystics are more versitile but I consider the magics between them to be fairly equal. Better research with this Arco in the Philosopher, neat ability in the Skeptic, and interesting potential with the Engineer. I wouldn't say drop the price comparable to Valkyries, but not at 125 Gold. They already have a Dominion Requirement (High Dominion to create more per turn) and a high resource requirement (I doubt you'll run out of resources before money). Even at 100 Gold it would make them 1/5 cheaper and still make them a significant investment. 125 is just too much even for making your own little shotgun squad. Quote:
[ February 17, 2004, 10:35: Message edited by: Zen ] |
Re: Golden Era Discussion
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Javelins and stealth are available to both nations so its not really advantage. Blood is hardly an option since all blood 1 mages they can buy are VERY costly (280 and 380 gold). I seriously doubt that few mages you can afford for Vanheim would be used smartly to capture few blood slaves each turn instead of leading armies, searching, researching and casting rituals. HI of Vanheim is nothing to write home about. They are basically on the same level as HI you can buy from independent provinces. Wouldn’t call that advantage. http://forum.shrapnelgames.com/images/icons/icon12.gif Flying is clearly more superior to Sailing ability. Quote:
OTOH Priestess are enough to tip the scale in favor of Arco alone. The fact that you can heal your troops, get level 3 priests, and nature support mage for only 110 gold will SAVE you a lot of gold playing Arco. While Vanheim troops get afflictions in battle and become more useful as meat shield you can heal your own troops and save a lot of money that way. They shine mostly when BoT is cast or fighting against Miasma. Bare in mind that no other nation has access to healing troops like Arco has. So, to sum it up, we can agree to disagree as I stand in my view that making Wind Riders cheaper would make Arco unbalancing overall. EDIT: typos. [ February 17, 2004, 13:34: Message edited by: Daynarr ] |
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But seeing as you can't see the possibility then there is no reason to discuss it further. [ February 17, 2004, 18:03: Message edited by: Zen ] |
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I can't believe that someone would even argue that sailing could be EQUAL to flying. Think about it, that isn't a matter of opinion or experience but single fact that you can move 3 territories on map ANYWHERE and GE has means to do so while sailing allows you to cross ONLY 1 sea territory. Geez. Quote:
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Edit: Typos. [ February 17, 2004, 19:14: Message edited by: Daynarr ] |
Re: Golden Era Discussion
Just my uninformed 2cents.
Valkyries mmake Pegasus rider look overpriced.... Well if they meet in battle on a 1 to 1 basis , who will win ? here I bet for the pegasus higu protection and lance. If they meet with a budget of 1000 gold who will win ? is it unbalanced ? Guess the answer about the price question lie in here. About Chariot, will bow mixed with standard fire during the hold and attack sequence ? |
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