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-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Sound Mod 1.01 Posted (http://forum.shrapnelgames.com/showthread.php?t=1787)

Tampa_Gamer February 27th, 2001 02:06 AM

Re: Sound Mod 1.01 Posted
 
OK Version 1.10 is now posted, essentially I combined all the files into one (got tired of multiple threads) and I updated the Components.txt based on the Version with 1.27b (for those that do not want to type in their own changes). See the readme for details. B/T/W thanks for the interim post Admiral!

Tampa_Gamer March 8th, 2001 02:26 AM

Re: Sound Mod 1.01 Posted
 
FYI - Codo has posted a revised Components.txt to use with my Sound Mod based on SE4 Version 1.30 (patch #4). Thanks Codo! As soon as the link is working again (currently 7:45 EST and still not working), I should be able to download the patch. . .That is what I get for sleeping in http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif

Tampa_Gamer March 8th, 2001 03:21 PM

Re: Sound Mod 1.01 Posted
 
Tampa_Gamer Sound Mod 1.20
Space Empires IV Version 1.30

FYI - The complete zip (including the new Components.txt file for 1.30) is posted over in the download forum. There is also a stand-alone "Components.txt" to use if you previously downloaded the Mod after Version 1.02 of this SoundMod. Codo - thanks for the early post, the only change I made was to put my "mine.wav" back in where you had "Boom1.wav".

As all of my mods are a continual work-in-process, please forward all tweaks, suggestions and bugs found to me at ctraber@ngn-tampa.com.

Have Fun!
-Tampa_Gamer



Codo March 8th, 2001 03:46 PM

Re: Sound Mod 1.01 Posted
 
Sorry. To me, the warhead seemed like a better sound to have an explosion instead of a ker-chunk (At least, that's what it sound like to me...)

But seriously, thanks for the sounds. They are excellent.

Codo

Tampa_Gamer March 8th, 2001 03:54 PM

Re: Sound Mod 1.01 Posted
 
Hmmm...I will have to play around with these. I guess I was trying to capture the effect of the spaceships colliding as well since they are ramming into each other, with a muffled explosion in the background to reflect the shaped charge (hypothetical). Thanks again for the quick post on the Components.txt - you had it posted even before I could download the patch!!

Tampa_Gamer April 19th, 2001 01:56 AM

Re: Sound Mod 1.01 Posted
 
Tampa_Gamer Sound Mod 1.25
Space Empires IV Version 1.35
FYI - The complete zip (including the new Components.txt file for 1.35) is posted over in the download forum. There is also a stand-alone "Components.txt" to use if you previously downloaded the Mod after Version 1.02 of this SoundMod.

Later-
Tampa_Gamer


garvoid April 19th, 2001 02:04 AM

Re: Sound Mod 1.01 Posted
 
the sounds are great! But I am lost now with the changes http://www.shrapnelgames.com/ubb/images/icons/icon9.gif Where can I find the old 1.7 ver mod pac???
Thanks
Jim

Tampa_Gamer April 19th, 2001 03:40 AM

Re: Sound Mod 1.01 Posted
 
Garvoid - look in here - http://www.shrapnelgames.com/ubb/For...ML/000017.html

If this does not work, it is in the Space Empires IV - AI/Races download section. We are in the process of updating it for compatability with SE4 ver 1.35 b/c there are known problems.

garvoid April 19th, 2001 05:47 AM

Re: Sound Mod 1.01 Posted
 
You guys are simply the best!!!!

You MAKE the SE4 community and I know we all look forward to the mod upgrade with the new 1.35 ver http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Just let me know where it is <g>

Jim

Droplede April 19th, 2001 06:08 AM

Re: Sound Mod 1.01 Posted
 
Just wanted to chime in for a sec to thank Tampa_Gamer, Daynarr and Co. for the great work on the sound upgrade and mod pack. Playing with both for the first time tonight, and I'm loving it. After I finish grappling with the all-new -- and much more humorous, by the way -- piundon infidels, whomping on them with my newly eerie-sounding telekinetic projectors, I'm looking forward to wading into the new patch with the rest of you. Thanks, guys. You're the best.


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