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Re: Caelum questions, both themes.
Any comments (positive or negative, though hopefully constructive in either case http://forum.shrapnelgames.com/images/icons/icon7.gif ) about my ideas for the Return of the Raptors theme?
Base Caelum appears to be a nation with a great amount of flexibility, given the very different strategies which have been mentioned in this thread already. This is great stuff; keep it coming. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Caelum questions, both themes.
how do you kill abysia's leaders?
with the fire dome the mages that cast the spells die and you can't make a fire immunity ring with those picks or the standard caelum mages. Fire summons are weak, blood summons on the other hand. |
Re: Caelum questions, both themes.
I think he meant that he can slaughter abysian mages in battle.
[ March 03, 2004, 16:33: Message edited by: Endoperez ] |
Re: Caelum questions, both themes.
A question: can iceclads fly in storm?
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Re: Caelum questions, both themes.
Speaking of Return of the Raptors, has anyone noticed they get seraphines in their PD forces? Is this a bug?
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Re: Caelum questions, both themes.
Speaking of Seraphines, has anyone noticed how powerful Ceremonial Faith is with stealthy level 3 priests?
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Re: Caelum questions, both themes.
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[ March 03, 2004, 18:55: Message edited by: fahdiz ] |
Re: Caelum questions, both themes.
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Re: Caelum questions, both themes.
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Also, rituals like Wolven Winter can be used to soften up a "hot" province before your armies even arrive, increasing Abysia's fatigue during the battle. Heck, the mage might pass out before the flyers even get there. http://forum.shrapnelgames.com/images/icons/icon10.gif This is just theory, though, as I haven't run into Abysia with Caelum yet. [ March 03, 2004, 20:24: Message edited by: fahdiz ] |
Re: Caelum questions, both themes.
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