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Re: Modding feedback wanted
To me the most needed addition is to be able to mod Themes. Themes can be added to other, whereas nations must be replaced, so now if I use Ashikaga it replaces Tien'Chi http://forum.shrapnelgames.com/images/icons/icon9.gif
Then Spell modding, to be able to remove and add spells (changing existing ones is Ok for balance but not of much use else). |
Re: Modding feedback wanted
Oh, another good one, if someone else didn't already mention it:
* Ability to specify the kind of undead unit a living unit becomes when it dies and gets resurrected by bless effect or raise dead or whatever. This would allow players to do the work of creating exotic types of undead for all (or at least, some interesting) units... PvK |
Re: Modding feedback wanted
Apart from general expansion of unit #attribute commands (#summonallies especially), the improvement I'd most like to see would be full spell modding, that includes the ability to create and insert completely new spells and rituals into the game.
[ March 07, 2004, 21:28: Message edited by: Potatoman ] |
Re: Modding feedback wanted
most of the stuff I wanted in has already been mentioned so I'll just answer this one...
Quote:
#magicskill 52 2 #magicskill 52 1 That gives a random level 2 skill in sorcery and a random 1 skill (it is random so it could add together to make a 3 sometimes). So that would always give you either a 2/1 or a 3 (if the Last random turns out to be the same magic path). So this: #magicskill 52 1 #magicskill 52 1 #magicskill 52 1 would be three (3) random 1 skills so it could turn out to be: 1/1/1 2/1 3 |
Re: Modding feedback wanted
Quote:
#fireres -100 [ March 08, 2004, 12:50: Message edited by: Johan K ] |
Re: Modding feedback wanted
Maybe it's only partly mod-related, but I'd find useful to be able to make "persistent" Pretender designs for AI use. Currently one can only hardcode pretenders in scenarios.
The AI pretenders are way too much magic oriented (not unusual to see path-9 + path-8 types), and take crap scales. As the AI doesn't make corresponding heavy use of blessed units it gives AI nations a pretty bad start... |
Re: Modding feedback wanted
Quote:
#magicskill 52 2 #magicskill 52 1 That gives a random level 2 skill in sorcery and a random 1 skill (it is random so it could add together to make a 3 sometimes). So that would always give you either a 2/1 or a 3 (if the Last random turns out to be the same magic path). So this: #magicskill 52 1 #magicskill 52 1 #magicskill 52 1 would be three (3) random 1 skills so it could turn out to be: 1/1/1 2/1 3 </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Great! ...it would be even better if it was documented. http://forum.shrapnelgames.com/images/icons/tongue.gif |
Re: Modding feedback wanted
Quote:
but awesome as this game is that could be said for oh so many aspects of the game http://forum.shrapnelgames.com/images/icons/tongue.gif |
Re: Modding feedback wanted
Is it possible to add own sound effects on weapons. If not, it's need to have feature.
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Re: Modding feedback wanted
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#fireres -100 </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">It doesn't work, I tried... |
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