![]() |
Re: Castles and Citadels and stuff
If you paid for the fortified city with DPs, that's what you begin with, and you can build anything up to and including that type. You just wouldn't be limited to only being able to build that expensive choice as you are now in Dom 2.
It would be a bad idea to permit buying a cheap fort during god design and allowing the building of better forts in the game. A really bad idea. IMO. |
Re: Castles and Citadels and stuff
Quote:
Do you mean in cost paid, so that paying for a Wizard's Tower means you can build all fort types? Or do you mean their order on the fort list, starting with Mausoleum and working up to Mountain Citadel, so that somebody taking the (godawful) Mountain Citadel would be able to build any fort? |
Re: Castles and Citadels and stuff
One possibilty I suppose is to have a "preference" and/or "discount" for a choosing fortification type. This could be faster build time, cheaper cost, morale boost for garrison units, so on. And penalties otherwise.
Alternatively, you can restrict possible type placement based on terrain. E.g. all are buildable at grassland, but Fortified City/Mausoleum not allowed in Forest, so on... While a nationally choosen type ignore such restrictions (or is buildable but are higher prices than normal). My apology if these ideas were presented already. -Gateway103 |
Re: Castles and Citadels and stuff
Quote:
|
Re: Castles and Citadels and stuff
Quote:
-Gateway103 [ March 16, 2004, 07:05: Message edited by: Gateway103 ] |
Re: Castles and Citadels and stuff
Quote:
|
Re: Castles and Citadels and stuff
Then noone would ever take more than an 80 Point Fortress.
Starting City = Fortified City. Then they have the option of building Mausoleums if they need quick defense (with some admin), Hill Forts if they need defense and have time, and Normal Castles for in betweens. No point to ever build a Mountain Citadel or a Dark Citadel, along with a Fortress. It'd also be a moron to ever take a Wizard's Tower or Citadel. |
Re: Castles and Citadels and stuff
nm, Zen beat me to it.
[ March 16, 2004, 07:18: Message edited by: Norfleet ] |
Re: Castles and Citadels and stuff
Quote:
0__ Watchtower 0__ Kelp Fortress (only water nation) 40_ Dark Citadel (water & land nation) 40_ Mausoleum 40_ Mountain Citadel 60_ Fortress 80_ Castle 80_ Fortified City 80_ Hill Fortress 80_ Kelp Citadel (only water nation) 100 Citadel 120 Wizard Tower Ok, this makes way more sense http://forum.shrapnelgames.com/images/icons/icon7.gif However this also make a number of the choices less attractive given the alternatives... -Gateway103 [ March 16, 2004, 07:21: Message edited by: Gateway103 ] |
Re: Castles and Citadels and stuff
This idea seems to make anything OTHER than the Fortified City as your starting citadel VERY unattractive, as Zen pointed out. Clearly, the costs of all these forts would have to be rebalanced in general to avoid this. Your choice of fort suddenly becomes a lot less important when the distinction between the different forts of that point class are eliminated and reduced to a choice of "pick the best and most expensive thing to start with".
I'm inclined to say that this is looking like a "leave it alone, it ain't broken, don't fix it, and I seriously doubt the developers are going to touch it in a patch or make it a moddable item". [ March 16, 2004, 07:27: Message edited by: Norfleet ] |
All times are GMT -4. The time now is 08:17 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.