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Re: Unknown magic sites in starting provinces?
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[ March 18, 2004, 22:33: Message edited by: NTJedi ] |
Re: Unknown magic sites in starting provinces?
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Re: Unknown magic sites in starting provinces?
[quote]Originally posted by Norfleet:
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----returning back to the topic------- These magic sites... do you know they exist?(asking you not the game) You do not KNOW they exist until the event occurs. Once the event occurs they are known magic sites. The iron and copper were there just not found... these deposits were unknown. Before = Unknown magic sites [ March 18, 2004, 22:45: Message edited by: NTJedi ] |
Re: Unknown magic sites in starting provinces?
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Re: Unknown magic sites in starting provinces?
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If something has become known... then before it was unknown. The events make the magic sites known. example: there are likely unknown substances or metals which will be eventually be created... because they don't exist now makes them unknown. [ March 18, 2004, 22:53: Message edited by: NTJedi ] |
Re: Unknown magic sites in starting provinces?
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Both "known" and "unknown" imply existence as they describe a property of an existing object. If a mammoth spontaneously arises one day as the result of the unlikely collision of billions of truly unusual particles, the mammoth was neither known nor unknown to anybody on the day before, rather, said mammoth did not exist. The same goes for magic sites generated by event. |
Re: Unknown magic sites in starting provinces?
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Re: Unknown magic sites in starting provinces?
Peter the magic sites are unknown at this time... the events make them become known. They exist as iron and copper deposits... these deposits don't just pop out of thin air.
It would be nice if gold deposits just popped in my backyard one day. Unfortunately if the gold is there then it's been there for awhile... as unknown. Quote:
[ March 18, 2004, 23:27: Message edited by: NTJedi ] |
Re: Unknown magic sites in starting provinces?
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Re: Unknown magic sites in starting provinces?
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