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Re: Air 9 bless: useless?
ehh, why not the obvious +4 hit points for blood9?
makes it attractive then both for cheap bless units and expensive, w/out being unbalanced like blood vengeance, and, i'm guessing, life drain - the problem w/ both I'd think would be how they become just too powerful in an SC or mini-SC chassis. |
Re: Air 9 bless: useless?
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Re: Air 9 bless: useless?
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Edit: Actually +4 would probably be more appropriate (Like the Earth9 Blessing). +5 HP is alot, I would rather have it be a % so that it can affect both high and low hp's to a decent degree. What the % should be has to be defined as what is reasonable. Testing Flags and Niefel Jarls with %'s to see if point per ability are worth it. [ March 21, 2004, 01:08: Message edited by: Zen ] |
Re: Air 9 bless: useless?
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Re: Air 9 bless: useless?
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Or maybe you could make blood slaves into sacred units. So enemy troops who massacre your blood slaves in battle get cursed in the process. Not that I find blood magic underpowered in single player games, either. |
Re: Air 9 bless: useless?
Perhaps Air 9 blessing could give +5 in precision (like Aim Spell). It wouldn't do much for melee units but sacred mages would become quite deadly.
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Am I the only one who really likes the 75% Shock Resistance that Air 9 currently gives and finds it a good bonus? |
Re: Air 9 bless: useless?
+4 precision would be really nice for nations with sacred mages. It might let the abysian mages hit the something. Maybe good for pythium too but they mostly throw soul slay and other 100 prec spells dont they?
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Re: Air 9 bless: useless?
They have Air Magic picks which gives them +1 Prec per path. So they don't need it much (They use Orb Lighting often, as well). Nations without access to Nature/Air would be the ones who would benefit from it most with that aspect, and since there are no sacred ranged units (beyond javalins) it wouldn't have a dramatic impact on that.
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Re: Air 9 bless: useless?
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... </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Yes random horror attacks seem quite rare. My thinking was that Horror marks would be interesting and useful because Blood also gives the ability to call and send horrors, which can be much more effective if there are horror-marked targets. So if the enemy kills some of your sacred units, the horror marks would give you a way to use horror spells more effectively to get back at them. PvK [ March 21, 2004, 20:38: Message edited by: PvK ] |
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