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Re: Tien Chi Default
Peter, there is one area where I will disagree with you. I believe it was:
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Re: Tien Chi Default
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Master of the Deads worth all their gold just for the dispossessed spirits. Spells like "Reanimation", "Revive King" and "Dark Knowledge" make them even more useful. The 3 research points, or 4 with the scale, is another bonus. Moreover, their level can be easily boosted up to 2 by the Skull Staff, which make them even more effective in battle. So, S&A Tien Chi has some of the best mages in the game http://forum.shrapnelgames.com/images/icons/icon7.gif . |
Re: Tien Chi Default
Fair enough.
I play with an Earth pretender (Great Mother), so I am not worried about boots -- she makes a hammer, the first pair of boots to slap on my CM/w random earth, and it goes great from there. Usually never get a Mof5E unless I get really bad luck with no-earth-picks with the CMs. |
Re: Tien Chi Default
Never thought of their cavalry as that good, maybe I should give it another go. Odd, I just cant get Default theme to groove for me, while S&A has quickly become not only my hands-down favorite, but one in which do surprisingly better than I normally do. Depending on the map. S&A also has some of the best underwater capabilities of any overland race (cast a Mound king and a few dozen Spirits, and you can go under with good success within the first dozen turns -- not to mention the entire Water deal you get with CMs). Once mid-game is over, and I have not been harried too much, S&A magic really takes off -- in any direction you want. It is also the only race in the game I know of that can forge any non-blood item in the game whatsoever with relatively no effort as long as the Pretender has 2+ earth.
Well I suppose I will never see those national summons available for Default as I had hoped, since I am apparently the only one who feels that they should be made more available but also made weaker. Any other tips for Default theme? Do you folk normally go Imperial Bowmen with those cavalry types, or what? |
Re: Tien Chi Default
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Re: Tien Chi Default
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I do remember that I found its main utility to be as a high HP archer platform, which means that it does not really count as heavy cavalry, since it does not fulfill the heavy cavalry role of flanking and inflicting high damage. The moose easily wins in the funniest large recruitable unit Category, though, and it might be a better mounted archer than the T'ien C'hi Imperial Horseman, depending on price. |
Re: Tien Chi Default
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Downside is no lances, only 10 attack, 11 prot, 13 morale which probably makes them less effective on killing rearmost archers than red guards. I did a test of 10 red guards versus 10 white centaurs with no blesses involved, 9 red guards and 1 centaur died. Then i tried it again, two centaurs died. I think the defence makes a lot of difference in this matchup. Quote:
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Re: Tien Chi Default
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The miserable 15 protection for the Red Guards still hurt. For example, without blessed effect, I don't know how well they will survive in an one-on-one with normal knights - not to mention Man's better Version. But well, you can't have everything. |
Re: Tien Chi Default
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If you are expecting a one on one vs knights with no magic involved, then obviously many (though by no means all, morale is still important) other types of heavy cavalry are preferable. If you are expecting heavy magic, then the Red Guard is probably preferable over the knight, even without blessing effects. If you are expecting a bit of this and a bit of that and have even a small blessing effect of some sort, say one or two 4s - then the relatively inexpensive Red Guard is your man. And, as you noted, the synergy with the blessed Celestial Soldiers makes for one powerful melee force. |
Re: Tien Chi Default
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(3%base +3% luck bonus)x17= 102% Can someone spoil me on how hero acquisition actually works? Thanks, Rabe the Oh-So-Lacking a Role Model |
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