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Re: The next patch
What I would love to see is some way of selecting which players you want to send message to. (like to everybody other than Ermor http://forum.shrapnelgames.com/images/icons/icon12.gif ). It is huge pain in the butt to typ the same long message 15 times, especially since there there are no "copy and paste" function avalable.
It's not only ermor of course, you often have few allies and you oftten want to send them similar messadge. as it is you have to type it again and again, which is vert frustrating and discourages dimplomacy in the game, unless you have unlimited time to retype your Messages. Also as me and many other players have noticed, currently by the end of every medium and long MP games 99% of gem income comes from not from your provinces , but from stacked hundreds and hundreds of clams and fever fetishes. Many players myslef included think it is not how this game was intended to be played, with all these nice magic gem-producing sites , eetc. IMHO magic shold mostly come from the magical lands you control, not from 500 clams that give you astral to alchemy into everything else (mostly into water to make more clams). It would be great if the cost of clams would be increased to 15 or 20 and their would be moved to con6. That would still make them avalaible to people who really wants but it would make end game much more fun and strategic than current clam hording. Same (although to slighly lesser degree goes for fever fetishes). Btw the desease cost of them is not really a disadvantage, since you can just give two fetishes to the cheapest undeads asiting in your fort and and forget about them, since undeads have no deseases. Also I wanted to say that despite this the game is really fantastic and obviously work of love for developers, as well as pretty well balanced, I am enjoying it more than any otehr games during Last few years. That's why I am posting this - because I would love to see it a bit more balanced in the area where in my and many other MP players opinions it is still unfortuantly not very balanced. With best regards, Stormbinder |
Re: The next patch
That's an interesting way of saying you and other people define something a certain way without having them speak for themselves.. I personally think the game is extremely balanced.
It has slight issues, most of which stem from certain nations but "not very balanced" is what I would consider an innaccurate statement. |
Re: The next patch
Negative feedback in this case is simply ridiculous...this game is the FIRST game that beat Master of Magic. I didn't expect much when I downloaded the demo, but once I actually started playing and saw the sheer depth and detail of this masterpiece, I realized it was a MoM-killer. This is the end of the fantasy strategy genre...there's nothing else to make now http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: The next patch
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Like I said, I am deeply in love with this game. However it doesn't turn me into "fanboy" who would say that everything is absolutely perfect in the game and there is no need to change or improve anything. With deep regards, Stormbinder [ March 25, 2004, 04:53: Message edited by: Stormbinder ] |
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[ March 25, 2004, 06:10: Message edited by: Argitoth ] |
Re: The next patch
I'd give the game more of a chance in "MP" me and people I play "MP" with think "this".
Truth be told, this game is massive. The level of depth requires alot to be known about it to even place a judgement of balance or what any ramifications mean. Just as the "Clam" debate. Some feel it is overpowered, others do not, you have to take the full impact of what it does. What nations rely on the Clams before a 'hoarding' phase and if they are taken or switched, will they be 'in balance' as they were. Atlantis is a good example of this. Just because you think something is 'out of balance' doesn't mean it is. And if you are still even learning the game what is your perspective of balance going to be? Someone uses something against you and you can't for some reason defeat it, suddenly it's imbalanced? If that is the criteria of balance then I'd much rather have the developers deciding balance. Just because I feel the developers have a pretty savvy grasp on the balance because they got it to this point doesn't make me any more of a fanboi, it does however stand to reason that if they see it pointed out enough they might have reason to look at it more. Try searching for Clams or SoS for an example. This is especially true of what I consider a minor 'balance' issue as these. Also messaging UI is covered by the general feeling of the current Developers willingness to do UI. That is not to say it is/will/willnot happen, but the priority of it and desire for it is probably low. [ March 25, 2004, 06:32: Message edited by: Zen ] |
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