![]() |
Re: On the effective early use of Pretenders in combat
Quote:
|
Re: On the effective early use of Pretenders in combat
Quote:
If you did add strength... *shudders* [ March 30, 2004, 00:26: Message edited by: AhhhFresh ] |
Re: On the effective early use of Pretenders in combat
Quote:
|
Re: On the effective early use of Pretenders in combat
[quote]
Yeah, Black Steel Plate would do the trick... but who else besides Ulm has that as option in the early going? [/qoute] Well through alchemy many races have quick access (by turn 5), although she will have to do the crafting. But it's not a bad thing to have her be a little of an earth mage too, more protection. Quote:
Quote:
Further talking about the VQ having a weakness since she is undead, he is a magical being and that means that there are some weapons (hello moonblades) which will kill him pretty quick. |
Re: On the effective early use of Pretenders in combat
Quote:
Quote:
|
Re: On the effective early use of Pretenders in combat
Based on the comments here, the number of Pretenders that are optimally effective in melee in the early going seem fairly limited: dragons, Natarajas, VQ, maybe Phoenix, White Bull and Shedu?
How about using Pretenders as magical artillery? Is this more or less common than using them as SC, and is it more or less effective, or about the same? |
Re: On the effective early use of Pretenders in combat
Quote:
Quote:
I can have Alt 3, Enc 1 (maybe 2)... and 2 Ice swords... Thus: (Ouickness)(Body Ethereal)(Personal Luck) (Breath of Winter) With a protection of 14, Defense 20 (thank you ice swords), HP 88, Etherealness and Luck, Breath of Winter and Fear... encumberance 2, with a life drain attack. And of course that's only the beginning... regeneration will be there next turn... astral shield soon after... add a Horror Helmet and... well, you get the picture. My major point is, that having an "invincible" SC by turn 6-7 is not that hard. VQ's are great, but I don't think they're as uber as they're made out to be. |
Re: On the effective early use of Pretenders in combat
Quote:
|
Re: On the effective early use of Pretenders in combat
Quote:
Quote:
|
Re: On the effective early use of Pretenders in combat
Quote:
But I imagine somebody who's familiar with a Nataraja SC, could get them fully equiped in a similar amount of time... The Bulls are nearly unstopable beasts with only Enchantment 2 researched. To me, effectively battling Indie Str 6+, is not much of a challenge... tons of pretenders with a little research or a few items can tear through indies. So when I look at a SC, I look at how effective they'll be against other SCs. Which is where the VQ seems really lacking to me... 23 HP, 0 base protection ... Etherealness is worthless vs. magic weapons... and that shiny suit of black steel plate is worthless vs. armor peircing... and that undead nature means that there are a bunch of weapons that do x3 damage to her... Off the top of my head, I can think of the Flambeau which is high damage, armor peircing, and x3 damage vs. undead... and available at construction 4. Of course the VQ is immortal, so she can come back to die again... uhm, great. Maybe Norfleet can come in and show me where I'm wrong about this, but I just don't see it. [ March 30, 2004, 18:01: Message edited by: AhhhFresh ] |
All times are GMT -4. The time now is 01:15 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.