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Re: Undead retreated?
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You pretender has 8 death, he could keep casting "Summon Ghost". It'll be 9 gems for 8 ghosts for him. Life drain should be magical weapon and so reasonably good versus the undeads. If you had 10 turns, that would be 80. Quite a formiddable army. They're probably still not enough to turn the tide but it's the best you can spend your time and resource on right now. Keep assasinating his commanders might help... SG's commanders is quite expensive. But it's, at best, a hopeless struggle. Good luck. |
Re: Undead retreated?
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Re: Undead retreated?
Maybe you should add some pale riders into the mix. Their Good fodder and fairly decent fighters.
Your pretender should get 20+15 a pop. 35 ldhorsemn a round are not too shabby (and in my experience better then a single bane lord.) But I have no real experience against soulgate ermor.... Good luck anyway. |
Re: Undead retreated?
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</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Touch attack. Same as the Vampire Queen. Quote:
Note that I have not tested this. It is based on the conjecture that the Ghosts life drain attack counts as a magic weapon and thus bypasses ethereality. Quote:
The easiest way to kill hordes of SG troops in melee is to make them commit suicide. |
Re: Undead retreated?
Life drain attacks inherent to monsters -- ghosts, vampires, horrors, et al -- are generally melee-only. The life drain spell, on the other hand, has some range. Wielded against undead, neither provides the usual healing and reinvigoration side effect.
Ghosts are not terrifically strong against undead, particularly undead with magical attack forms since the magical weapons ignore etherealness. I'd probably prefer undead archers, for their ability to hit the undead masses before meleeing, and since banefire arrows are conveniently magical; it might be possible to do fire-and-run attacks with them. |
Re: Undead retreated?
To do that I'd have to divert my already-low-research to enchanment. My hope is to get Army of the Dead, lol. That will truely be harsh.
[ March 26, 2004, 19:19: Message edited by: Argitoth ] |
Re: Undead retreated?
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Also, I will have at least 7 bane lords and some ghosts before I am in danger of the undead storming my castle, and right now Ermor is having a really hard time getting an army to my castle. (he's too scared to send his VQ to collect his undead in enemy dominion it seems). don't forget i have many mages who will be able to cast dust to dust and solar rays (destroying a single area of undead, not just one target). It might not be much, but added all together I bet I have a good chance of holding my ground for a few battles. [ March 26, 2004, 19:27: Message edited by: Argitoth ] |
Re: Undead retreated?
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The fire shield/regeneration combination takes advantage of their weaknesses and nullifies most of their strengths. It would work even better with a naturally regeneration monster like a troll lord. [ March 26, 2004, 19:37: Message edited by: Peter Ebbesen ] |
Re: Undead retreated?
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Note that long weapons with magic effect can go just the same thing when wielded by unit that has a lot more attack skill that the attackers. Flambeau is lenght 3, lighning spear is lenght 4. |
Re: Undead retreated?
Bane blade is length 3 and the lords have 14 attack.
CHARCOAL SHIELD 5 Earth, 5 Fire -5 Protection -2 Defence -Fire Shield [ March 26, 2004, 19:50: Message edited by: Argitoth ] |
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