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-   -   New map by Jason Lutes (http://forum.shrapnelgames.com/showthread.php?t=18544)

JaydedOne April 1st, 2004 05:23 PM

Re: New map by Jason Lutes
 
The worl of a Game of Thornes

Wow. A map of Martin's Westeros would touch me in my happy spot. That would be unbelievably cool.

J. Lutes April 1st, 2004 05:53 PM

Re: New map by Jason Lutes
 
Quote:

Originally posted by tinkthank:
Tiny question, if you may:
The rivers themselves are not navigatable, correct? That is, I cannot travel between bodies of water connected by a river if I am a water nation / water traveller?

<font size="2" face="sans-serif, arial, verdana">That's correct, they are non-navigable. I know it's a little weird -- especially since on this map water nations can't cross rivers just like land-based nations -- but I was more comfortable with it that way. I love Targa's maps and the way he uses rivers, but my bias is against the water nations -- they're too scary to have popping up unexpectedly in one's back yard!

Quote:

Originally posted by tinkthank:
PS. Please let me know if this was intentional, but I think there are a few tiny neighboring errors:

- 151 and 128 are neighbors
- 101 and 117 are neighbors

hope that is maybe helpful?

EDIT: I'm a computer moron, never tried this before, but I opened up the "map" file with word pad (hope that is right?!). Anyhow, I took out those two "neighbors" commands by just deleting the text, and I tested it and I dont think I broke anything. I suppose that was easy enough to do that I shouldn't bother sending the file to someone??
Thanks once again for your excellent job, will try it out now with a water nation!

<font size="2" face="sans-serif, arial, verdana">Thanks for the error-check, thinktank. I caught those mistakes and they are corrected in the updated .map file, which I think Kristoffer has uploaded to the Illwinter site at this point. What you did with notepad should work fine, but you might want to download the new .map file just in case (especially if you plan to play any pbem games on it).

And please keep me informed of any other problems you come across!

Starfighter08 April 1st, 2004 08:38 PM

Re: New map by Jason Lutes
 
At the risk of making a complete fool of me: where can I download it? http://forum.shrapnelgames.com/images/icons/blush.gif

Minrhael April 1st, 2004 08:48 PM

Re: New map by Jason Lutes
 
get it here:
http://www.illwinter.com/dom2/maps.html

tinkthank April 1st, 2004 10:43 PM

Re: New map by Jason Lutes
 
Hey great map so far!
Had to restart the game a few times, however, because of these errors:

120 is labeled plains
167 is labeled plains
121 is labeled sea

I have never done this before, but what I did was open up the map file and look where things looked ok to me and just copied that in. So I erased the "0" at 120 and replaced that with a "4" -- seems to work so far. I hope this is correct?? Can it have repercussions on other things? Well I hope I didnt break it.
thanks much once again
best to you

sergex April 2nd, 2004 12:04 AM

Re: New map by Jason Lutes
 
Awesome map! I'm looking forward to playing many games on it.

I, too was curious about province 120. Is it supposed to be underwater or more like a floodplains?

J. Lutes April 2nd, 2004 01:04 AM

Re: New map by Jason Lutes
 
Quote:

Originally posted by tinkthank:
Hey great map so far!
Had to restart the game a few times, however, because of these errors:

120 is labeled plains
167 is labeled plains
121 is labeled sea

I have never done this before, but what I did was open up the map file and look where things looked ok to me and just copied that in. So I erased the "0" at 120 and replaced that with a "4" -- seems to work so far. I hope this is correct?? Can it have repercussions on other things? Well I hope I didnt break it.
thanks much once again
best to you

<font size="2" face="sans-serif, arial, verdana">Crud! I guess I was not as thorough as I should have been in my testing! Thanks a lot, tinkthank. I will edit the file and send Kristoffer yet another update. In the future I will try to get the maps more thorughly playtested before putting them Online.

J. Lutes April 2nd, 2004 01:10 AM

Re: New map by Jason Lutes
 
Quote:

Originally posted by sergex:
Awesome map! I'm looking forward to playing many games on it.

I, too was curious about province 120. Is it supposed to be underwater or more like a floodplains?

<font size="2" face="sans-serif, arial, verdana">120 is supposed to be a water province.

What's weird is that in the file I have, 120 and 167 were wrong as tinkthank has noted, but 121 is marked correctly. I can't figure it out.

I'll hold off on sending Kristoffer another update for another day, in case any more errors are detected. Please let me know!

Cainehill April 2nd, 2004 01:46 AM

Re: New map by Jason Lutes
 
Quote:

Originally posted by J. Lutes:
That's correct, they are non-navigable. I know it's a little weird -- especially since on this map water nations can't cross rivers just like land-based nations -- but I was more comfortable with it that way. I love Targa's maps and the way he uses rivers, but my bias is against the water nations -- they're too scary to have popping up unexpectedly in one's back yard!

<font size="2" face="sans-serif, arial, verdana">I know I'm not the only one who's glad for the way you did rivers. On that one map (Karan), several of us have discussed the way the rivers give aquatic nations easy access to almost any area of the land masses. I won't go so far as to say that it's unbalancing, but it certainly is disturbing. http://forum.shrapnelgames.com/images/icons/icon12.gif

Karacan April 2nd, 2004 02:45 AM

Re: New map by Jason Lutes
 
Quote:

Originally posted by Miguel Duran:
Wow. A map of Martin's Westeros would touch me in my happy spot. That would be unbelievably cool.
<font size="2" face="sans-serif, arial, verdana">Just scan in the (very good) boardgame's map. http://forum.shrapnelgames.com/images/icons/icon12.gif Just a bit low on provinces, though, especially for five players.


Excellent map, by the way. http://forum.shrapnelgames.com/images/icons/icon7.gif If you are looking for ideas, I'd like to see a two-player waternation against waternation game, with lots of seas (preferably with two levels) and a few isles scattered across the surface.


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