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-   -   Crowded_Land (http://forum.shrapnelgames.com/showthread.php?t=18726)

AhhhFresh April 14th, 2004 05:27 PM

Re: Crowded_Land
 
Quote:

Originally posted by archaeolept:
and we're off!


</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">It's up to each individual to figure out when "a few clams" has become "clam-hoarding

<font size="2" face="sans-serif, arial, verdana">ehh, that's really not good. what happens if someone's idea of "not clam hoarding" is 50? 100? I'd really prefer if we had a more specific honor guideline. I suggested 10... </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Yeah, that's basically my point... I just make clams with spare water gems... I don't alchemize the astrals they produce to make more... but conceivably I could still end up with 20 or so by turn 40... I don't consider that "hoarding", but others might...

So I just want to know what the rules are.

archaeolept April 14th, 2004 05:31 PM

Re: Crowded_Land
 
I'm still up for 10 max. I'm pythium, and can eventually make quite a few, but 10 is a nice bonus w/out being too important.

If the general desire is to allow more (w/in reason), that's ok.

Zapmeister April 15th, 2004 03:16 AM

Re: Crowded_Land
 
I am unwilling to impose hard-and-fast rules, especially now the game has started. The original comment was simply designed to prevent those players who's strategy centres on clam-hoarding from joining the game.

I've sent a turn 1 message on the matter in the game. Basically, there is no rule. But if the game ends in a flood of Doom Horrors because someone's gem income is primarily from clams, then they have violated the spirit of this game. That's all.

Minrhael April 15th, 2004 12:35 PM

Re: Crowded_Land
 
Just had to say it in the message, didn't ya. My first MP game finally, my lovely luck 3 tuatha, burned lab on 2nd turn. Ya jinxed me! Ah well, the tales of my triumph will be well-deserved when I overcome this.

Incidentally, this is EXACTLY why I think luck3 needs to completely protect your capital, I expect to see a nice 500 gold event next turn or else! http://forum.shrapnelgames.com/images/icons/icon7.gif

Daynarr April 15th, 2004 02:40 PM

Re: Crowded_Land
 
Quote:

Originally posted by Minrhael:
Just had to say it in the message, didn't ya. My first MP game finally, my lovely luck 3 tuatha, burned lab on 2nd turn.
<font size="2" face="sans-serif, arial, verdana">I saw a Dexter pretender in game. Maybe it was Dee Dee that visited your lab. http://forum.shrapnelgames.com/images/icons/tongue.gif

Cainehill April 15th, 2004 02:55 PM

Re: Crowded_Land
 
Quote:

Originally posted by archaeolept:
I'm still up for 10 max. I'm pythium, and can eventually make quite a few, but 10 is a nice bonus w/out being too important.

If the general desire is to allow more (w/in reason), that's ok.

<font size="2" face="sans-serif, arial, verdana">Myself, I'm in favor of the 10 maximum. As you say - it gives a nice bonus, it gives a way to use up, mmm, 100? 200? Water Gems, and it keeps anyone from deciding that 50 was a perfectly reasonable amount. http://forum.shrapnelgames.com/images/icons/icon12.gif

Cainehill April 15th, 2004 03:00 PM

Re: Crowded_Land
 
Quote:

Originally posted by Minrhael:
Just had to say it in the message, didn't ya. My first MP game finally, my lovely luck 3 tuatha, burned lab on 2nd turn. Ya jinxed me! Ah well, the tales of my triumph will be well-deserved when I overcome this.

Incidentally, this is EXACTLY why I think luck3 needs to completely protect your capital, I expect to see a nice 500 gold event next turn or else! http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="sans-serif, arial, verdana">Commiserations. Your first MP game explains it though - I think Illwinter has subliminal code to detect a person's first game against other people. Within the first 5 turns, a temple or lab is destroyed, or 25-40% of a 20,000 population is killed, or the vampire count attacks. http://forum.shrapnelgames.com/images/icons/icon12.gif

And yeh - I think luck should -really- do a little more. Maybe ... Luck Rating times 2 turns before a bad event can happen. So luck-3 would mean you're safe until turn 6.

Otherwise, you have that lovely luck rating, and your dreams of empire and godhood are crushed....

And your people, who are so happy to live in a land of such good fortune, say "Well, the temple burned down.... But aren't we _lucky_ the tidal wave came along before the bar could burn down too!" http://forum.shrapnelgames.com/images/icons/icon12.gif

archaeolept April 15th, 2004 03:51 PM

Re: Crowded_Land
 
yeah, a similar thing happened to me. I got a handful of those yucky earth gems. who knows where they've been.

of course, that's the risk you take w/ misfortune - 2

http://forum.shrapnelgames.com/images/icons/tongue.gif

Zapmeister April 16th, 2004 01:31 AM

Re: Crowded_Land
 
What can I say? I agree that luck (or lack of it) plays too great a role in the first few turns.


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