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Re: Crowded_Land
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So I just want to know what the rules are. |
Re: Crowded_Land
I'm still up for 10 max. I'm pythium, and can eventually make quite a few, but 10 is a nice bonus w/out being too important.
If the general desire is to allow more (w/in reason), that's ok. |
Re: Crowded_Land
I am unwilling to impose hard-and-fast rules, especially now the game has started. The original comment was simply designed to prevent those players who's strategy centres on clam-hoarding from joining the game.
I've sent a turn 1 message on the matter in the game. Basically, there is no rule. But if the game ends in a flood of Doom Horrors because someone's gem income is primarily from clams, then they have violated the spirit of this game. That's all. |
Re: Crowded_Land
Just had to say it in the message, didn't ya. My first MP game finally, my lovely luck 3 tuatha, burned lab on 2nd turn. Ya jinxed me! Ah well, the tales of my triumph will be well-deserved when I overcome this.
Incidentally, this is EXACTLY why I think luck3 needs to completely protect your capital, I expect to see a nice 500 gold event next turn or else! http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Crowded_Land
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Re: Crowded_Land
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Re: Crowded_Land
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And yeh - I think luck should -really- do a little more. Maybe ... Luck Rating times 2 turns before a bad event can happen. So luck-3 would mean you're safe until turn 6. Otherwise, you have that lovely luck rating, and your dreams of empire and godhood are crushed.... And your people, who are so happy to live in a land of such good fortune, say "Well, the temple burned down.... But aren't we _lucky_ the tidal wave came along before the bar could burn down too!" http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Crowded_Land
yeah, a similar thing happened to me. I got a handful of those yucky earth gems. who knows where they've been.
of course, that's the risk you take w/ misfortune - 2 http://forum.shrapnelgames.com/images/icons/tongue.gif |
Re: Crowded_Land
What can I say? I agree that luck (or lack of it) plays too great a role in the first few turns.
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