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Re: Arduria map + a new one in the works
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This will probably be the final Version, unless something really drastic is spotted. Knock on wood... http://forum.shrapnelgames.com/images/icons/tongue.gif Updated the zip too. |
Re: Arduria map + a new one in the works
Got the semester wrapped up, and I'm thinking of putting a new map into the works. It will probably be larger (around 250 provinces or even more) and a _bit_ less watery. I'm also toying with PvK's ideas about water regions.
Creating the map will be done similarly compared to the previous one, so that's about as pretty as it can get. http://forum.shrapnelgames.com/images/icons/icon10.gif Now (again? http://forum.shrapnelgames.com/images/icons/icon12.gif )would be a good time to chime in with comments, suggestions and/or feedback on the previous map. |
Re: Arduria map + a new one in the works
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Definitely looking forward to this next map !! The really large maps of 300+ provinces are rarely created. I believe the largest map available for download from Illwinter's website right now is the WorldMap of 339 provinces. |
Re: Arduria map + a new one in the works
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Also, maps should be MORE watery! There's already not enough water for our water nations to play in, and Illwinter is rumored to be introducing a third water nation. We need MORE water, not less! |
Re: Arduria map + a new one in the works
Arduria has 34 underwater provinces out of 188. The ratio will probably remain about the same. There will be landlocked seas and large lakes, a couple of oceans etc... I'll include "support" (start location placement & balancing considerations) for the rumoured 3rd nation right out of the box. http://forum.shrapnelgames.com/images/icons/icon12.gif
It won't take a horribly long time to create the map with the pseudo-random, fractally-generated and filter-prettified method I'm using. The tedious parts are drawing the borders and checking neighbour connections, the rest is all fun. It's done when it's done. http://forum.shrapnelgames.com/images/icons/tongue.gif |
Re: Arduria map + a new one in the works
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Re: Arduria map + a new one in the works
Well, the new project just ceased to be fun - I had drawn about 3/4ths of the borders when PhotoShop complained about "corrupted pixels" due to a "disk or SCSI malfunction" when loading the image. And sure enough, there were large discolored and garbled stripes across the map.
I had saved the image frequently, but all the borderwork was done on the same file, and now it's corrupt. Bugger that. Any ideas on how to recover from that? Scandisk reported nothing to fix, BTW. Knowing myself, I probably won't restart the work unless the summer is _really_ boring. So, if someone wants to carry on the torch, give me a holler and I'll make the original available. Here's a preview (the original is 4600x2300 pixels): http://personal.inet.fi/private/jons...emapphase2.jpg |
Re: Arduria map + a new one in the works
Wow it looks nice. Please keep working on it. How "large" did you have in mind (land province, water provinces)? I have a little talk-paper on maps which might have some things to consider though its more about random-generated maps.
http://www.dom2minions.com/maps.shtml Im not sure how large the provinces were going to be but your terrain areas might be large enough that a nation might end up surrounded by only one terrain type. Something to keep in mind (ctis cant take anything but mountains, ulm surrounded by all the good farmlands, etc) I know more gimp than photoshop so this next part might need some translating. In general terms.... make a copy of the map, lower the colors gradually to something like 16 colors you should get a cartoon image of your map with big areas of brown, blue, green, white. Select a color like red. Then use an "edging" option (might be named something like borders?) which shouild draw red borders around all of the large color areas. Now go in with a line command and draw some lines chopping areas that seem too large into smaller portions. Remove everything but the red (drop paint, or "mask", or select-color and copy-to?). Bring up the original (well for safety, anothe copy of the original) and paste the red lines on top of it. Usually this isnt perfect but its often enough of a start to change it form a massive job to a tweaking/editing one. [ May 27, 2004, 15:07: Message edited by: Gandalf Parker ] |
Re: Arduria map + a new one in the works
Never mind - I figured out a way already. I drew the borders on a separate layer, and it's easy to fix the corruption.
It looks to be around 300-400 provinces. I'll have to decide the size of water provinces still, and whether I'm going to make it appear like Mercator projection or not. Quote:
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Re: Arduria map + a new one in the works
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Obviously, this number can be larger if the army consists of longdead hoburgs. But you're seeing a clear problem here. |
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