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Re: Vampire Queen mod
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Re: Vampire Queen mod
I think it is appropriate to say that the VQ isn't totally invincible, as no units are.
However, while we can compare her to other near-invincible SC's and we can point out the few, specific counter-measures, she is still immortal, on top of all the rest. So yes, if you are playing the right race or have an SC designed to defeat her and you have researched the specific paths or created all the right items, you can *maybe* beat her in a given encounter. Your victory forces her to re-spawn. As I see it, that's just an extra ability, a free "Returning" http://forum.shrapnelgames.com/images/icons/icon7.gif - Kel |
Re: Vampire Queen mod
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Later on, research up to alteration 7, construction 6, and give her some new items and toys to play with. I suggest something like: Sword of swiftness, charcoal shield, starshine skullcap or spirit helmet, elemental armor, quickness boots, luck pendant, antimagic amulet. Have her cast soul vortex, breath of winter, mistform, mirror image, phoenix pyre. Throw her at anything that comes into your dominion and watch the carnage. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Doesn't that make the problem spawn from killer dominions? They have enough points to make an incredible SC where most living nations don't. |
Re: Vampire Queen mod
I suppose in addition to making the VQ vulnerable to fire and possibly removing an item slot or two, we could just increase her path cost. The IC rationale for the present cost seems to be that mortals are naturally more versatile than monsters, as they have no natural, exclusive affinity for a particular path. It seems to me the VQ is much more a creature of death and Ze Bludd than she is a human.
Complicating things a bit, I don't suppose we could have the VQ consume 1/2/3 blood slaves per round and, if these are unavailable, suffer a local Dominion loss/temporary Path loss/temporary stat loss/whatever? This probably won't solve the problem at hand, but it might add a bit of flavah. |
Re: Vampire Queen mod
[quote]Originally posted by Graeme Dice:
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Re: Vampire Queen mod
Honestly I think the whole problem with her is the life draining attack. But I guess changing that would be pretty much out of character.
So I guess just bumping up her cost to 125 or so, and increasing her magic path costs to 50 or so should help the problem. But really the problem is the life drain attack. Make it armor piercing, heck make it add +10 damage or something wacky like that to "rebalance it." You can even reduce her cost. But if you remove the life drain I can guarantee that she will be much more "balanced." |
Re: Vampire Queen mod
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Re: Vampire Queen mod
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Re: Vampire Queen mod
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Correct me if I am wrong. - Kel |
Re: Vampire Queen mod
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She will probably still be pretty decenet with tons of high powered items, but that's ok. Almost all pretenders are pretty good with tons of high powered items. Maybe not as good as her, but heck she does cost 110 points. |
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